Mar 232020
 

Scott Eaton's upcoming online anatomy and figure sculpture coursesclick for larger

SPRING SESSIONS

Enrollment is open for the SPRING sessions of my anatomy and digital figure sculpting courses starting in April 2020. These in-depth courses are designed to teach the skills every figurative artist needs to produce inspiring, professional level work. The courses have been taught to artists and studios around the world, including Pixar, Industrial Light & Magic, Disney, Sony, Warner Bros, Ubisoft, Blizzard, EA and many others. If you are looking for an intensive course to level up your figurative art skills, consider one of these:
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Mar 202020
 

My webinar, hosted by Nvidia, is now available on-demand. I talk about my latest work using AI (machine learning) as a “creative collaborator” in my artistic process. I show an eclectic range of successes, failures, and just crazy experiments that I’ve done over the last few years while exploring the capabilities and limitations of this emerging technology.

Free to register and watch.

WATCH HERE

Feb 162020
 

respawn reception logoRespawn reception on Valentine’s day

Pathfinder, from Apex LegendsI’ve recently returned to soggy London from ever-sunny (but windy) Los Angeles where I ran an intensive facial anatomy course for the artists at Respawn Entertainment (an EA studio). For those who don’t know their work, their freshman release was an epic mech game called Titanfall, followed by its sequel. Then in 2019 they release two huge titles – the run-away hit Apex Legends, a Fortnight styled battle royale game, and Star Wars Jedi: Fallen Order, an, umm, Star Wars game.
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Dec 132019
 

Oxford University campusThe spires of Oxford

I’m just back from a trip to Oxford where I gave an afternoon seminar on my explorations with art and machine learning to an amazing group of researchers and distinguished professors at Oxford University. The talk reviewed the last three years of my artistic experimentation using machine learning (AI) as a creative tool for art making and showcased an eclectic range of successes and failures. I’ve been sharing some of the work here, but mostly finished pieces, so it was nice to dust off some of my earlier, formative experiments from the recesses of my hard drive. I’ll try to start uploading more of these here in the coming months. Even though they’re unfinished, they were important developmental milestones and each succeeded/failed in interesting, instructive ways. Stay tuned…

Special thanks to Prof. Alexei Efros for arranging the visit. It was great to chat ML, tech and art with a group of super-smart computer scientists, engineers, and thinkers.

crisp winter day in Oxford

Oct 082019
 

Scott Eaton giving creative AI lecture MaltaStill from ‘Entangled II’

I was privileged to be invited to speak again at the THU conference in Malta, this time on the main stage talking about my explorations using machine learning (AI) as a ‘creative collaborator’ in my artistic process. The talk, weighing in at a hefty 75 minutes, explored the genesis of this body of work, my early steps (and missteps) in this emerging medium, and how I’ve started integrating it into my artistic practice.

Scott Eaton Figures & Form AI lectureHyperbolic Composition I with drawing underlaid (left)

The talk included a behind-the-scenes look at the inspiration, production and labour that went into the pieces for the Artist+AI: Figures and Form exhibition. I was also excited to show, for the first time, a number of my fun, early experiments that compelled me to dig deeper into the potential of these new tools.

Scott with mind map planning the Figures & Form exhibitionRandom musings from a sketchbook
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Sep 252019
 

I’ve recently returned from a fun couple of days running an Essential Anatomy masterclass for the talented artists at SUPERCELL in beautiful Helsinki, Finland. Readers might know SUPERCELL as the genius developers behind hit mobile games Clash of the Clans, Boom Beach, Clash Royale, and Brawl Stars. They have a reputation for expressive, cartoony character designs, so why the big interest in anatomy? Well, every figurative artists, even cartoonists, needs to drill down into the fundamentals of anatomy in order to build a foundation solid enough that they can stylise and abstract the human figure in a compelling, ‘believable’ way. Continue reading »

Mar 142019
 

Scott Eaton preview of creative AI artworkclick for larger

On Thursday, March 28, I will be giving a talk at London’s CreativeAI meetup at Somerset House previewing the last two years of my experiments using AI and machine learning to create figurative artwork. People close to me know I have been working on this, unannounced, for quite a while and I am excited to show the work for the first time in public. The second speaker, Andrew Brock, will also be showing some mind-blowing work done while interning at Google’s DeepMind last year. The evening promises to be a visual feast!

The talks are open to the public, but spaces go quickly, so register now. Also for your calendar, my work will be shown in its entirely at an exhibition at Somerset House from 20-23 June. More information will be coming in the next couple weeks.

CreativeAI @ Somerset House: REGISTER HERE

May 122017
 

Compositing scan renders for Bodies in Motionclick for larger

Been very busy recently getting Bodies in Motion > Scans ready to launch. I am personally cleaning up ALL the scans to preserve the form and anatomy. Also lighting and rendering them to make beautiful, informative drawing/sculpting/anatomy reference for all of you. Compositing today. Sharing this screenshot so you know I haven’t been idle the last couple months.

Scans will be coming very soon to www.BodiesinMotion.photo (weeks!). Launch date will be announced next week.

Nov 072016
 

Digital Portrait Sculpting - Scott Eaton at Ubisoft Quebecdemo sculpt from the Ubisoft workshop

I am recently back from a week-long workshop at Ubisoft’s Quebec studio focused on portraiture and facial anatomy. The week broke down into three days of facial anatomy lecture for twenty of their artists (animators, riggers, concept artist, character artists) and then finished with an intensive two-day portrait sculpting session in ZBrush with just the character artists.

Scott teaching facial anatomy and portrait sculpting at Ubisoftartists sculpting away, and me, the shadowy figure in the corner
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Nov 062016
 
Venus of Cupertino at the London Design Festival

The Venus of Cupertino, my iPad docking station, is just back from a busy week at the London Design Festival. She received countless oogles, smiles, and appreciation over the four days. She was even chosen as the top design at the festival by a prominent online design & lifestyle magazine.

Now that the Venus of Cupertino is almost all grown up, most future posts and updates on the Venus project will be found at: EATON.london There you can follow all the gossip, blogs, & tweets. And of course you can order her there as well!

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