Mar 142019
 

Scott Eaton preview of creative AI artworkclick for larger

On Thursday, March 28, I will be giving a talk at London’s CreativeAI meetup at Somerset House previewing the last two years of my experiments using AI and machine learning to create figurative artwork. People close to me know I have been working on this, unannounced, for quite a while and I am excited to show the work for the first time in public. The second speaker, Andrew Brock, will also be showing some mind-blowing work done while interning at Google’s DeepMind last year. The evening promises to be a visual feast!

The talks are open to the public, but spaces go quickly, so register now. Also for your calendar, my work will be shown in its entirely at an exhibition at Somerset House from 20-23 June. More information will be coming in the next couple weeks.

CreativeAI @ Somerset House: REGISTER HERE

May 122017
 

Compositing scan renders for Bodies in Motionclick for larger

Been very busy recently getting Bodies in Motion > Scans ready to launch. I am personally cleaning up ALL the scans to preserve the form and anatomy. Also lighting and rendering them to make beautiful, informative drawing/sculpting/anatomy reference for all of you. Compositing today. Sharing this screenshot so you know I haven’t been idle the last couple months.

Scans will be coming very soon to www.BodiesinMotion.photo (weeks!). Launch date will be announced next week.

Nov 072016
 

Digital Portrait Sculpting - Scott Eaton at Ubisoft Quebecdemo sculpt from the Ubisoft workshop

I am recently back from a week-long workshop at Ubisoft’s Quebec studio focused on portraiture and facial anatomy. The week broke down into three days of facial anatomy lecture for twenty of their artists (animators, riggers, concept artist, character artists) and then finished with an intensive two-day portrait sculpting session in ZBrush with just the character artists.

Scott teaching facial anatomy and portrait sculpting at Ubisoftartists sculpting away, and me, the shadowy figure in the corner
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Nov 062016
 

click for larger

The Venus of Cupertino, my iPad docking station, is just back from a busy week at the London Design Festival. She received countless oogles, smiles, and appreciation over the four days. She was even chosen as the top design at the festival by a prominent online design & lifestyle magazine.

Now that the Venus of Cupertino is almost all grown up, most future posts and updates on the Venus project will be found at: EATON.london There you can follow all the gossip, blogs, & tweets. And of course you can order her there as well!

Sep 182015
 

Ange Cire Perdue, LaLique for Elton JohnAnge Cire Perdue, clear and red crystal, 73 cm, image © Lalique

I was recently commissioned by the legendary French glass makers, Lalique, to design and sculpt an enormous (in relative terms) crystal angel, an allegory of Music, for Elton John. The piece, know as Cire Perdue (after the lost wax process Lalique used to cast the piece), is a single, unique artwork that will be auctioned off in Los Angeles in February, with all proceeds going to the Elton John Aids Foundation. After a long design process and an even longer time in production, the piece is finally finished and was shown for the first time at Elton’s Windsor estate, to an effusive reaction:

“I don’t think that I have ever seen a more beautiful piece of glass than the big Angel. It is breathtaking!

-Elton John

Elton signing the Lost Wax AngelElton signing the big Angel

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Sep 032015
 

Thames Horses underwaterclick for larger

I am excited to show the first images from a recent collaboration with fellow artist Jason deCaires Taylor. I designed and sculpted the four Shire horses with oil-pump heads for Jason’s installation The Rising Tide currently installed on the Southbank of the Thames, right outside the MI6 building (for all you James Bond and secretive intelligence agency fans out there).

The piece is a powerful commentary on man’s relationship with the environment. Throughout the day the sculptures are submerged and revealed as the tide cycle waxes and wanes. As a long-time scuba diver I am delighted by Jason’s epic underwater works, so it was a pleasure collaborating with him on this piece.

Thames Horses, Scott Eaton for Jason deCaires Taylor's  The Rising Tideclick for larger

My work on the piece involved the design and digital sculpting of the 18-hand tall Shire horses. Interestingly, over the past few years I have sculpted quite a few horses. First my centaur, then work on Mark Wallinger’s White Horse (also installed in London), followed by the horses for Steven Spielberg’s War Horse, and now these petrochemical Shires.

ThamesHorses_nearlySubmergedNearly high tide. image © Jason deCaires Taylor

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Aug 082015
 

Industrial Light and Magic, London ILM is in London!

I’ve just finished six days of anatomy masterclasses for Industrial Light and Magic, London (yes, the Star Wars guys). This isn’t the first time I’ve been to ILM, in the past I’ve run workshops for both their San Francisco and Singapore offices, but this is the first time it was just a tube journey away (not a nine-hour flight). It is great having Industrial Light & Magic in London!

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Jun 202015
 

war_horse_banner_tnour digital horse in action

I recently kicked off a series of pastblast posts digging up old but interesting projects that I didn’t have time to write about when they were happening. One of the most interesting and enjoyable visual effects projects that I have worked on is Steven Spielberg’s film adaptation of War Horse.

The story follows Joey, a farm horse in rural England, onto the battlefields of World War I. Being a war story, you can imagine there are a few upsets along the way, and Joey inevitably finds himself in very dangerous circumstances – circumstances too dangerous in fact for real ‘horse actors’. Cue our digital Joey.

CREATING THE DIGITAL JOEY


Our digital horse stretching his legs

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May 262015
 

3dArtist magazine tutorial covering the important anatomical structures of the faceclick for larger

3dArtist_cover_tnI recently completed a tutorial for 3dArtist magazine about the making of this facial anatomy ecorche. In the article I go through the steps used to create the digital sculpture in ZBrush and about the importance of understanding facial anatomy and why it helps improve portraiture. The tutorial is in issue 81 of the magazine.