Dec 092016
 

Demo sculpts from my Facial Anatomy workshop at Blizzard and UnbisoftThe growing collection of demo sculpts

I’m recently back to London after a long trip to the West Coast (LA, San Francisco). The first stop was Blizzard Entertainment for a four-day facial anatomy workshop. For the uninitiated Blizzard is the juggernaut game developer behind the hit franchises World of Warcraft (WoW), Overwatch, and Starcraft. From their fortress-like campus 100 miles south of LA in Irvine, CA, they run a digital empire built on monsters, magic, and well… fun.

Sculpture in the Blizzard Atrium dark magic at work here, me thinks a levitation spell or something

My job was to level up the artists’ facial anatomy and portrait sculpting skills. The workshop broke down into two days of facial anatomy lecture and two days of portrait sculpting in ZBrush. The content will sound familiar to anyone who actually reads the posts on this website (and doesn’t just looking at the pictures, like most), because I ran a similar workshop for Ubisoft very recently. In fact, you’ll recognize one of the heads rendered above. I added a second head (my Blizzard demo sculpt) to the menagerie this time.

Sculpting facial expressions in ZBrush during Scott Eaton's Facial Anatomy workshop sculpting expressions

Even though we were studying facial anatomy the artists also got a chance to draw and study from the Bodies in Motion site. We drew from quite a few Motions, less for full-body poses but more for examples of skull structure and head/neck articulation and anatomy in dynamic poses. There were some great drawings from the room full of talented artists.

Drawing from Bodies in Motion, head and neck studieshead studies from Bodies in Motion

Continue reading »

Nov 072016
 

Digital Portrait Sculpting - Scott Eaton at Ubisoft Quebecdemo sculpt from the Ubisoft workshop

I am recently back from a week-long workshop at Ubisoft’s Quebec studio focused on portraiture and facial anatomy. The week broke down into three days of facial anatomy lecture for twenty of their artists (animators, riggers, concept artist, character artists) and then finished with an intensive two-day portrait sculpting session in ZBrush with just the character artists.

Scott teaching facial anatomy and portrait sculpting at Ubisoftartists sculpting away, and me, the shadowy figure in the corner
Continue reading »

Nov 042016
 

Drawing from Bodies in Motion - Aerial Ropepclick for larger

aerialropemotionFriday morning drawing. Up early and browsing BodiesInMotion.photo and found this pretty epic sequence – Aerial Rope. Good inspiration for a bit of figure study. Each image sequence (aka Motion) is a collection of crisp, high-resolution frames (15-20 megapixel) with tons of detail for close up study – hands, faces, muscles, deformation, etc (you can find a composite from the high-resolution images here). I’ve attached the preview GIF so you get a better idea how motions are previewed at Bodies in Motion. This was a two-coffee drawing, done on the iPad Pro so I could record the drawing session, timelapse below.
 


Oct 202016
 

Houdon Ecorche Sculpture 2.0 - Desktop anatomy reference-

The Eaton-Houdon Ecorche is a contemporary anatomy figure based on the classic L’Écorché, the 18th century anatomy study by French neoclassical sculptor Jean-Antoine Houdon. The original écorché figure was used for centuries in art academies and ateliers around the world to teach students anatomy and cast drawing.

Multiple views of the Houdon Ecorche v2
This version, produced in collaboration with Michael Defeo, corrects a handful of lingering anatomical mistakes while retaining the gesture, pose, and naturalism that made the original a favorite of mine and of other artists through the centuries. Here it is produced at eighteen inches, an ideal size for desktop reference and study. Each figure is hand cast in museum-quality resin with removable magnetic arms.

Available at: EATON.london

 

Desktop Anatomy figure - Eaton Houdon Ecorcheclick for larger

Sep 222016
 

30 second poses from Scott Eaton's Bodies in Motion30 second sequences from BiM

Not long ago, I had twelve artists from Natural Motion (of Morpheme and Clumsy Ninja fame) into Somerset House, my home away from home, for a four day anatomy workshop. At the end of each day we would take about 20 minutes to draw from the Bodies in Motion library.

drawing study with Natural Motion.sketching from BiM

We made extensive use of the timer for gesture drawing. It can be set to 10fps, 1fps, 30sec, 1min, 2min, or 5mins, and ticks down to zero before flipping to the next frame of the motion sequence. We had it set at 30 seconds per image and we were all drawing frantically trying to keep up. Anyone who goes to life drawing regularly knows this is challenging, but it’s great practice to help capture the essence of a pose – balance, gesture, rough volumes – quickly, without being drawn into the details. Here’s a timelapse of my scribbles (Procreate on Ipad Pro):


timelapse of a sequence of 30 second poses

Sep 062016
 

ca-tm-default-image-

I recently finished a series of three facial anatomy workshops for the artists at Creative Assembly, the award winning, Sega-owned studio responsible for the long-running Total War franchise as well as titles like Alien Isolation and Halo Wars 2. Like most artists designing characters for games and visual effects the bar for creating realistic faces is exceptionally high and a functional understanding of the construction of the face is very important to achieving believably with the form and motion of the face. The goal of the workshops was to help the Creative Assembly artists develop a fluency with the anatomical forms and structures of the face so that they can work more quickly, accurately, and creatively, while avoiding the common mistakes many artists make in their portraiture.

Artists busy at work reconstructing faces - Scott Eaton's Facial Anatomy course.

Continue reading »

Jul 052016
 

Jujitsu throw click for larger

It was my pleasure to recently photograph jujitsu grandmaster Professor Leon Jay for the Bodies in Motion project. I was able to catch Prof. Jay just before flying to LA for an interview and covershoot for Black Belt magazine. It isn’t everyday you get to hangout with a guy who watched Bruce Lee train in his living room when he was a kid (Prof Jays’s father is Wally Jay, founder of Small Circle Jujitsu and an early teacher of Bruce Lee). During the shoot we photographed a range of jujitsu techniques from dynamic throws to joint locks. After the shoot I asked Prof. Jay to demonstrate a few of his techniques on me, and I can certify first hand that they are painful and effective!

You will be able to check out all the high-resolution sequences at BodiesInMotion.photo in September.

BodiesInMotion_JuiJitsu_2
Continue reading »

Mar 202016
 

Tae Kwon Do - Jumping Side Kick sequence from Scott Eaton's Bodies in Motion. click for larger

Here’s one of my favorites from the Bodies in Motion V shoot. There are still many shots left to develop, but BiM-V was all about martial arts. We had some eye-watering talent on the shoot – a Jujitsu grandmaster, a master of Hapkido, high-level kickboxers, a wushu artist and couple practitioners of exotic, less known martial arts.

Continue reading »

Oct 072015
 

back view, Sculpting from Bodies in Motion II, Aerial Hoop, Scott Eaton in ZBrushclick for larger

A figure study inspired by a sequence from the Bodies in Motion project. For a behind the scenes look at the making of this piece, including a bit of anatomy, a sculpting demo and a complete timelapse video showing the tools and techniques I use, please check out my presentation from the Pixologic ZSummit (the makers of ZBrush, my primary digital sculpting tool): https://youtu.be/Ale6SXXbJMM

Figure sculpture from Scott Eaton's Bodies in Motion, zbrush.click for larger

Continue reading »

Sep 182015
 

Ange Cire Perdue, LaLique for Elton JohnAnge Cire Perdue, clear and red crystal, 73 cm, image © Lalique

I was recently commissioned by the legendary French glass makers, Lalique, to design and sculpt an enormous (in relative terms) crystal angel, an allegory of Music, for Elton John. The piece, know as Cire Perdue (after the lost wax process Lalique used to cast the piece), is a single, unique artwork that will be auctioned off in Los Angeles in February, with all proceeds going to the Elton John Aids Foundation. After a long design process and an even longer time in production, the piece is finally finished and was shown for the first time at Elton’s Windsor estate, to an effusive reaction:

“I don’t think that I have ever seen a more beautiful piece of glass than the big Angel. It is breathtaking!

-Elton John

Elton signing the Lost Wax AngelElton signing the big Angel

Continue reading »