Late registration is still open for the Autumn sessions of my anatomy and digital figure sculpting courses which started at the beginning of October. These in-depth courses are designed to teach the skills every figurative artist needs to produce inspiring, professional level work. The courses have been taught to artists and studios around the world, including Pixar, Industrial Light & Magic, Disney Feature Animation, Sony, Warner Bros, Ubisoft, Blizzard, EA and many others. If you are looking for an intensive course to level up your figurative art skills, consider one of these:
I’ve recently returned to soggy London from ever-sunny (but windy) Los Angeles where I ran an intensive facial anatomy course for the artists at Respawn Entertainment (an EA studio). For those who don’t know their work, their freshman release was an epic mech game called Titanfall, followed by its sequel. Then in 2019 they release two huge titles – the run-away hit Apex Legends, a Fortnight styled battle royale game, and Star Wars Jedi: Fallen Order, an, umm, Star Wars game.
I’m just back from a trip to Oxford where I gave an afternoon seminar on my explorations with art and machine learning to an amazing group of researchers and distinguished professors at Oxford University. The talk reviewed the last three years of my artistic experimentation using machine learning (AI) as a creative tool for art making and showcased an eclectic range of successes and failures. I’ve been sharing some of the work here, but mostly finished pieces, so it was nice to dust off some of my earlier, formative experiments from the recesses of my hard drive. I’ll try to start uploading more of these here in the coming months. Even though they’re unfinished, they were important developmental milestones and each succeeded/failed in interesting, instructive ways. Stay tuned…
Special thanks to Prof. Alexei Efros for arranging the visit. It was great to chat ML, tech and art with a group of super-smart computer scientists, engineers, and thinkers.
crisp winter day in Oxford
I was privileged to be invited to speak again at the THU conference in Malta, this time on the main stage talking about my explorations using machine learning (AI) as a ‘creative collaborator’ in my artistic process. The talk, weighing in at a hefty 75 minutes, explored the genesis of this body of work, my early steps (and missteps) in this emerging medium, and how I’ve started integrating it into my artistic practice.
The talk included a behind-the-scenes look at the inspiration, production and labour that went into the pieces for the Artist+AI: Figures and Form exhibition. I was also excited to show, for the first time, a number of my fun, early experiments that compelled me to dig deeper into the potential of these new tools.
I’ve recently returned from a fun couple of days running an Essential Anatomy masterclass for the talented artists at SUPERCELL in beautiful Helsinki, Finland. Readers might know SUPERCELL as the genius developers behind hit mobile games Clash of the Clans, Boom Beach, Clash Royale, and Brawl Stars. They have a reputation for expressive, cartoony character designs, so why the big interest in anatomy? Well, every figurative artists, even cartoonists, needs to drill down into the fundamentals of anatomy in order to build a foundation solid enough that they can stylise and abstract the human figure in a compelling, ‘believable’ way.
People who know me know that drawing in essential to my creative process. Over the last couple years I have been using part of my morning drawing time (yes, with a coffee… or two, or three), to create input drawings to test my Bodies neural network, which I trained on a portion of my BodiesinMotion.photo library.
The idea behind this “AI tool” is that I train it to learn the correspondence between my drawing style and photographic representations of the human figure, in this case photography carefully lit and shot by me in the studio. Then, once trained, I can use it to dynamically ‘paint’ my drawings in the style of my photography. It is a wondrous interaction, and there is a magical space where I can draw very stylized or abstracted figures and the neural network infers some very interesting anatomical results, always beautifully lit and shaded. The images here are from my wall of Caffeinated Diversions, fifty of the most interesting results from these morning experiments. The grey line drawings are my hand-drawn inputs, the coloured images the output of my Bodies network.
Beyond just the final images though, a large part of the magic that has captivated me when developing and using these AI tools is seeing the final image emerge as I draw it. Here is compilation of timelapses from these drawing sessions: