Dec 052022
 

Bandai Namco

I recently completed an intensive facial anatomy workshop for the wonderful character artists at Bandai Namco. If you don’t know Bandai Namco, their game development DNA goes all the way back to the original Pac-Man, developed by Namco and released to the arcade in 1980 (!). Clearly Pac-man doesn’t require much facial anatomy expertise, but if we fast forward to the work the studio does today, it features character-heavy titles from the Tekken and Soul Caliber franchises, amongst many others. Over five days we covered the fundamentals of facial anatomy and the artists spend their evenings grinding away on sculpting exercises (in Zbrush) with reference from the BodiesinMotion.photo expression library. If you’re interested in a similar workshop, feel free to get in touch