Search Results : ecorche » Scott Eaton » Page 2

Mar 052015
 

ecorche study of egon schiele by scott eaton

Here is an écorché study of a drawing from the spectacular and controversial Viennese artist Egon Schiele. Schiele, long one of my favorites, is known for his hugely expressive figurative work – dynamic, contorted, deformed figures. Despite the effortless fluidity of his lines, the anatomy teacher in me can’t help but appreciate the underlying structure and coherence of his figure. My écorché study imposes plausible anatomical construction atop his piece and reveals that, despite his apparent looseness of his style, there is a deep understanding of anatomy at work. I can see this in all his drawings and paintings; every distorted, stylized figure actually fits together like an well-designed anatomical puzzle.

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Registration – Anatomy for Artists Workshop, London

 

For the first time, Scott is opening his Anatomy for Artists workshop to the public. Previously this course was only run for major VFX, animation and game studios.

It is going to be an intense four-day workshop covering everything you need to know about the anatomy of the figure. There will be lots of ecorche drawing as well as a field trip planned to the V&A museum to study anatomy on sculptures by Bernini, Rodin, Canova, and others!

Please get in touch with any questions.

COST: £495.
DURATION: Four intense days!
LOCATION: Scott’s London Studio and the V&A museum.
SPACES: available, limited to 12.

ENROLL HERE:

terms and conditions

Scott Eaton's update to Antoine Houdon's classic L'Ecorche. Shown here with muscle map..Scott’s updated Houdon Ecorche

Anatomy for Artists Online Course

 

anatomy course homepage

UPCOMING SESSIONS

WINTER: in-progress
SPRING: April 19, 2024 – REGISTER HERE
SUMMER: June 28, 2024


Welcome to Scott Eaton’s Anatomy for Artists online course page. The course is online to share the anatomy lessons of the old masters with artists intent on mastering the human figure. The course takes the daunting task of learning human anatomy and distills it into artist-focused lessons that cover the critical foundation that every figurative artist needs to know.

This course has been taught to artists from around the world including artists from leading animation, game, and visual effects studios – Industrial Light & Magic, Blizzard, Pixar, Ubisoft, LucasArts, Disney, Warner Bros, Sony, Valve and many others:

Scott Eaton Anatomy for Artists clients - studio logos

It has also helped build a solid anatomical foundation for students from art schools and academies including the the Florence Academy of Art, the School of Visual Arts (SVA), the Savannah College of Art and Design, Rhode Island School of Design (RISD), and the Art Students League of New York.

“I’ve been collecting anatomy books, DVDs and reference photos for over seven years. Scott’s course is by far the best resource I have encountered during these years, it is the best of the best. If you are serious about your anatomy knowledge you owe it to yourself to attend.”

Peter Levius
Artist

WEEKLY OUTLINE


The weekly lectures are broken down into the following topics. Click on the topic for a summary of the week’s lesson.

  1. Introduction, Proportions and the Skeleton
  2. Chest, Shoulders, Abdomen
  3. Upper and Lower Back
  4. Upper Arms and Forearms
  5. Pelvis, Upper and Lower Legs
  6. Hands, Feet, and Neck
  7. Gender, Age, Weight Variations
  8. Bonus Lecture: Introduction to Animal Anatomy

LECTURES


Each week students get access to self-paced video lectures covering the regions of the body outlined above (2-2.5 hours of lecture per week). In addition to the lecture material, each week Scott thoroughly reviews previous lectures and posts video replies to questions received about earlier lessons. Each lecture also sees Scott review the best (or worst) examples of “what not to do” by dissecting images in his infamous Gallery Abominate. This gives a humorous, but educational, look at common anatomical mistakes that beginners and professionals alike make in their work.

EXERCISES AND REVIEWS



anatomy course exercise

Lectures are great for presenting the material, but to really learn students must exercise the knowledge. So each week there are ecorche drawing assignments where artists visually dissect the work of Michelangelo, old master drawings, sculptures from the Louvre, and photographs from the Bodies in Motion library.

Exercises are reviewed the following week with a video showing Scott working through the same exercise, explaining the process and anatomy as he works.

Full-enrollment students are encouraged to submit their own work for review and critique (see more on enrollment options here). For the duration of the course, full-enrollment students have access to Scott’s time and knowledge and should take advantage by submitting personal work for review.

STUDENT RESOURCES


As part of the course, all students get six-months of full access to Scott’s Bodies in Motion reference library, the only resource of its kind on the web. The site contains near endless materials to study and deepen one’s understanding of human anatomy. The image sequence and 3D scans show the body as it is rarely seen – captured at high-resolution and in high speed sequences during complex, dynamic motion. The images allow artists to study the form and function of the body as across both simple and complex movements.

Bodies In Motion reference librarythe Bodies in Motion reference library

RECENT FEEDBACK


“I will say that in 8 weeks of highly detailed and informative study through online video lecture I now feel I’ve had the proper training in anatomy I always wanted. The course is thorough and takes dedication but it’s worth every second of effort and every dollar of cost for a proper education on anatomy. I’d like to publicly thank Scott for such a comprehensive course.”

Peter Bragino
Fine Artist
New York
www.bragino.com

“I have been working in the games and visual effect industry for a long time now. Your Artistic Anatomy course showed me the true foundation of a human being. I realize now that all my anatomy books and anatomical figure didn’t help much before. But now even my book Anatomy Lessons from the Great Masters finally makes sense.”

Rudy Massar
Senior Modeller
Industrial Light & Magic
www.rudymassar.com

“I have been sculpting professionally for over 20 years and studying artistic anatomy for just as long. Scott’s vast knowledge and teaching style are by far the best I have ever experienced in all of my years of study. His method of ecorche drawings coupled with the investigative skills he teaches, make all my previous study stick for the first time. I tell all my colleagues and students that if you only take one anatomy course in your life, it must be with Scott Eaton!”

Michael Defeo
Character Development Artist
www.michaeldefeo.com

“I would have missed the study of the lifetime if I wouldn’t have joined this course. Thank you Scott for sharing your knowledge of anatomy and making a difficult subject easy for us to understand. Now I look at every figure, painting and sculpture with analytical eye and study it. I see myself as a better digital sculptor in coming years with this anatomy knowledge.”

Rishi Nandlaskar
Senior Modeler
Framestore

“I’ve been studying anatomy on and off for years, but the sheer amount of information out there and the often disjointed way of learning it left me with a bunch of gaping holes in my knowledge. I have to admit that during the 8 weeks of Scott’s course, I’ve learned and retained more solid information than all of my previous studies combined. Doing the assignments, in particular, made all the difference for me personally in actually making the information from the lessons stick. I’m not going to drag this out too long, but I just wanted to say that I absolutely loved the course and would wholeheartedly recommend it to anyone.”

Lars Ivar Stranden
Founder / Artist
Stranden Studio

more feedback…

PRESS


3dArtist Magazine feature article on Scott Eatonclick for larger image

3DArtist magazine recently featured a two-page article on the Anatomy for Artists course. The writeup gives a good overview of the course and conveys the importance of studying anatomy for both figurative and digital artists. There are also some excellent examples of students’ work from past courses.

ENROLLMENT OPTIONS


This course has two levels of enrollment – standard and full.

Full enrollment: gives students complete access to all the course material as well as direct feedback from Scott on their assignments and other work they would like critiqued. Spaces are limited in order to maintain a high level of interaction with each student.

Standard enrollment: gives students access to same course material as full-enrollment students but without direct feedback. More information on enrollment options can be found here

COURSE SUMMARY


DURATION: 8 weeks + 4 months additional access (6 months total access)
COST: $795 Full Enrollment, $495 Standard enrollment

Materials/Resources Required

  • Access to computer with broadband internet connection (for streaming lectures).
  • Browser supporting HTML5, or any iOS enabled device (iPhone, iPad)
  • A basic paint or drawing program (Photoshop, or free alternatives) for ecorche drawings. If done digitally a Wacom tablet is recommended. Alternatively these exercises can be done traditionally with pencil/paper and scanned or photographed.

QUESTIONS


How much time does the course require each week? Can I do it while working full-time?

A typical week requires four to five hours of your time. Roughly three hours for the lecture videos and the video reviews of the previous week’s assignment, and then another two hours to complete the new assignments. Many people have done the course while working full-time. It is designed to be flexible and accommodate people’s working schedules so the assignments are not mandatory, but they are strongly recommended and designed to reinforce the lectures.

My drawing skills aren’t great, can I still take the course?

Of course. The weekly assignments are ecorche exercises which consists of drawing over a set of images chosen to highlight the anatomy covered in the week’s lectures. The images range from Michelangelo drawings to some of the best images from the Bodies in Motion library. These exercises, which artists have been doing for hundreds of years, teach both the underlying anatomy and the appearance of the anatomy on the surface. Both of which are critical to a figurative artist. Since the ecorches are drawn directly over reference images, they exercises are suitable for a range of drawing skills from beginning to advanced. They are effectively knowledge and observation exercises.

I am a traditional artist, is the course suitable for me?

Yes, the course gives artists the critical anatomical foundation that they need to create great figurative art no matter what their medium. In the last year we have had wide range of artists on the course including character artists from visual effects and video games, comic book artists, concept artists, oil painters, stone carvers, medallion makers, figurine sculptors, photographers, fashion designers and even a chainsaw sculptor.

How do the video lectures work? are they streaming?

The video lectures are pre-recorded and streamed to HTML5 enabled browsers or iOS/Android devices. The course content is designed to be self-paced, and convenient for at home learning, no matter where you are in the world. Each week you will have access to new video lectures, which you will have a week to work through. Associated with each week’s lectures will be assignments due for upload the following week. They will be reviewed by Scott and a video solution posted showing Scott working through the same exercise. There will also be a weekly video question and answer session, where Scott answers people’s questions from the previous week’s lectures.

What if I am not happy with the course, can I get a refund?

Yes. Once the course starts you have two weeks to evaluate the content. At anytime in these first two weeks, if you are unhappy with the material or for some reason can’t continue with the course, a full refund will be issued.

How much do you cover on bones and the skeleton?

The entire first lecture is dedicated to proportions, bones, and the skeleton. In addition to this, given the fundamental importance of the skeleton to the mechanical function of the body, each weekly lecture talks about the bones in relation to origin and insertions of the muscles and how they influence the surface. If the bones directly or indirectly create surface form we talk about it.

Does online learning work?

The New York Times recently reported a study that online learning is actually more effective than classroom learning.

Scott has a wealth of experience teaching and building online learning materials. Most notably he designed and authored Pixar’s RenderMan Courseware. If it’s good enough for Pixar, we hope it is good enough for you!

Additional Questions?

If you have other questions related to the online anatomy course contact us here.

terms & conditions
Jan 072009
 

I will be presenting a two-day Artistic Anatomy Masterclass on 2-3 April 2009, at the Moving Picture Companies screening room in central London, sponsored by Escape Studios . The sessions will be VERY intense (but fun), so get your coffee, notepads and sketchbooks ready. I hope to see you there!

For more information and booking visit Escape Studios’ registration page

FOLLOW-UP

The April anatomy masterclass was a great success and every attendee left packed full of new anatomy knowledge. If you missed this course but are interested in attending a future masterclass in London please send me a quick note expressing interest. The more interest there is the sooner I can offer another course. Thanks!

Anatomy for Artists On-Site Masterclass

 

“I feel like I have been injected with some crazy power potion; suddenly I start to understand the incredibly difficult construction of the human body. Scott’s incredible skills made my jaw drop and I feel like this is the very first time I have had a real expert talking about real application of the theory.”

Senior Character Artist
Rockysteady Studio

“Scott’s knowledge of human anatomy is uncanny and the way he teaches is the most effective I’ve ever seen. I thought my knowledge of the human anatomy was pretty good before but now I realize there is so much more to know. I feel revitalized as an artist and motivated to push my character and creature designs even further!”

David Giraud
Character Art Director
Electronic Arts


Intensive Anatomy for Artists is a professional training masterclass for visual effects and game studios. If you are a game studio or VFX facility looking for professional anatomy instruction for your artists please contact Scott for more information.

Individual artists seeking an in-depth understanding of artistic anatomy can enroll in the online version of the course. The online course page can be found here.

About the course

Scott Eaton’s Anatomy for Artists course offers an in-depth training in anatomy for artists. The course is designed to teach digital artists the fundamental and advanced artistic anatomy and how this knowledge is applied to illustration, character design, modeling, rigging, and animation. Each lecture draws heavily on lessons from the old masters and combines them with photography and medical imaging data to show how complicated anatomy can be broken down into functional shapes and mechanisms.

The course covers proportions, critical bony landmarks, mechanics of the skeleton, and gives a comprehensive look at all the muscles of the body and how they influence surface form and mechanical function. Frequent exercises give students a chance to apply their knowledge, and regular critiques of images from the “Gallery Abominate” put a humorous but educational spin on the anatomical challenges artists commonly face. Artists leave the course with knowledge that will immediately improve their work and a solid foundation in anatomy that will allow them to continue to learn and improve on their own.

The course has been running for ten years and has met with great success teaching both aspiring and professional artists. Entertainment clients include:

Scott Eaton client list - Anatomy courses and workshops

… and many others.

Feedback from Professional Artists

“Excellent course!!! 5 Stars! (out of 5)!!! Very comprehensible!!! I would define Scott Eaton as “Bob Ross” of the anatomy as he made it look so easy. The course has definitely upgrade my knowledge!”

Character Artist
Guerilla Games

“Scott’s method of breaking down the figure using landmarks was infinitely helpful to making a convincing figure. I have taken anatomy classes before, but his instruction focuses is on real world construction problems that artists face. It relates directly to the type of figure work we do and I can immediately take the information presented and use it in my work. I highly recommend Scott and hope he returns for longer seminars in the future. One of the best courses I have taken here at LucasFilm.”

Senior Animator
LucasFilm Animation

“Scott Eaton’s anatomy course was extremely beneficial for me as a character artist/animator. I thought I had a reasonable knowledge of basic anatomy and usually use reference when designing or building characters that require accurate representations of musculature, but I admit I often wing it in areas that I’m not too sure on. Scott’s thorough breakdown of human anatomy has opened my eyes and rekindled my interest in all things anatomical.
The course should be compulsory for all modelers, animators and riggers who are involved with any sort of character work. I wish I’d had this sort of lecture at art school. 10/10.”

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Matt Bagshaw
Senior Character Artist
Sony Computer Entertainment Europe

“Scott gave us a very clear breakdown of anatomy from a practical standpoint: bony landmarks, muscle actions and their effect on the surface of the skin, plane shifts, and the best explanation of what goes on in the forearm I’ve ever heard. His ‘Gallery Abominate’ section was really useful for applying what we learned to models that got it wrong, and was an excellent study method. I’ve seen improvements in my work already.
He’s one of the best instructors in the industry for anatomy. Everyone in the course commented on how his teaching made more sense in 4 days than in a year or more of previous anatomy classes. I’d highly recommend bringing him back for a longer set of courses.”

Senior Character Artist
LucasArts

“Scott’s course was excellent. It made me opening my anatomy books and start learning all muscles and bones by heart. The course makes you realize that no shapes are haphazard, and nothing is random. Sculpting a character, before being artistic, is about technique and knowledge. The lessons he gives are short cuts for things you might need years to figure out on your own. It was very intensive, but every detail was important.”

Jean-Baptiste Ferder
Character Artist
Ninja Theory

“As a next-gen character modeler, Scott Eaton’s anatomy course is the best training I’ve seen by far. He has a deep knowledge of anatomy which he imparts with great enthusiasm and clarity. His course provides a practical and focused understanding of the human body from the inside out. This is a great course – the knowledge it offers will transform your work.”

Mike Bambury
Art Director
Sony Computer Entertainment Europe

“With the visual quality that is expected of game characters today our artists need to have an excellent understanding of anatomy. Scott’s inspirational course on artistic anatomy delivers the training we need to get those results. Every character artist needs to take this course!”

Aaron Allport
Studio Art Director
King


read more feedback from recent courses…

Stay Informed

If you would like to stay informed of upcoming course dates or are a company interested in on-site training your artists please contact me here

Aug 082007
 


I am currently at Siggraph 2007 in SanDiego giving presentation on behalf of Pixar for the RenderMan Certified Courseware that I have been developing at Escape Studios with co-author Andy Cadey. I am also giving presentations for Pixologic, the company behind Zbrush, announcing a series of anatomy lectures that I will be developing for them in the Autumn. The lectures will be released once a month over the next year covering critical aspects of artist anatomy and figurative scultpure. They will be freely available to the public on ZbrushCentral.

Jul 292007
 


Here is an image of ‘the Archer,’ which I created in Maya and Zbrush as an anatomy study. The process was documented in a tutorial for 3dWorld magazine (issue ??). The tutorial covers the critical anatomical knowledge required to construct realistic human figures. The tutorial is here , and in the same issue I wrote an accompanying article on human anatomy for digital artists.

Mar 282007
 

Here is an image from my article on Animal Anatomy in the most recent 3dWorld (issue 89). The base model, the winged lion, is still a work in progress and I will post a few updates as it progresses.

update: You can now download the complete article from the Tutorials section.