Jan 042023
 

Scott Eaton's upcoming online anatomy and figure sculpture coursesclick for larger

SPRING SESSIONS

Enrollment is open for the Spring sessions of my anatomy and figure sculpting courses. These in-depth courses are designed to teach the skills every artist needs to produce inspiring, professional figurative work. The courses have been taught to artists and studios around the world, including Pixar, Industrial Light & Magic, Disney Feature Animation, Sony, Warner Bros, Ubisoft, Blizzard, EA and many others. If you are looking for an intensive course to level up your figurative art skills, consider one of these:
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Jan 022023
 

Meta AI

I recently completed a year-long artist residency with Meta’s Fundamental AI Research Lab (FAIR). While I’ve always had mixed feelings about corporate Meta (formerly Facebook), I have nothing but respect for the research that FAIR does in AI and machine learning. It was a privilege to spend time within that organisation pursuing a number of interests in art, creativity, and machine learning.

The work was largely experimental, often extensions of explorations I had started prior, but I appreciated having the time and resources (read: compute) to investigate more deeply. The work included investigations into human pose estimation and tracking, interpretability of vision models, geometric abstraction, color theory, and generative networks. The focus was not so much on advancing any state of the art in machine learning, but more on utilizing and extending existing ML tools and techniques to make new creative works. I will post a few of the more interestesting experiments here when I find time.

Perpetual Now II, installation by Scott Eaton, large outdoor screen, reflecting in watera still from Perpetual Now II, Living Canvas, Dublin, 2022

One of the moving image pieces created during the residency recently finished a three month run on the Living Canvas in Dublin Ireland (the largest outdoor cultural screen in Europe, approximately 4x20m, see above). A second work, Intersections, will premiere in New York City later in 2023.

Dec 052022
 

Bandai Namco

I recently completed an intensive facial anatomy workshop for the wonderful character artists at Bandai Namco. If you don’t know Bandai Namco, their game development DNA goes all the way back to the original Pac-Man, developed by Namco and released to the arcade in 1980 (!). Clearly Pac-man doesn’t require much facial anatomy expertise, but if we fast forward to the work the studio does today, it features character-heavy titles from the Tekken and Soul Caliber franchises, amongst many others. Over five days we covered the fundamentals of facial anatomy and the artists spend their evenings grinding away on sculpting exercises (in Zbrush) with reference from the BodiesinMotion.photo expression library. If you’re interested in a similar workshop, feel free to get in touch

Mar 092022
 

Imitation Game AI Exhibition Poster, Vancouver Art GalleryEntangled II at The Imitation Game

I am excited to have a number of works on display at the recently-opened feature exhibition at the Vancouver Art Gallery, “The Imitation Game – Visual Culture in the Age of Artificial Intelligence.”

the venerable Vancouver Art Gallery

The show promises to be groundbreaking and gives insight into the development and impact artificial intelligence is having on art, creativity, and wider visual culture. I have a collection of large pieces in the show as well as a series of development ‘sketches’ that are being shown in public for the first time. If you’re near Vancouver definitely check it out, the show will be running until October 23, 2022!

Scott Eaton's Humanity (Fall of the Damned) at the Vancouver Art Gallery Humanity (Fall of the Damned)

Mar 092022
 

I recently hosted artists from Industrial Light & Magic’s London and Singapore studios for a three-day Essential Anatomy workshop online. The goal was to go in-depth into a few challenging areas of the body needing special attention for their upcoming projects – facial anatomy and expressions, shoulders and neck, and forearms & hands.
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Nov 242021
 

link to gallery

For the last couple of years, I have been fortunate to be curated in Nvidia’s AI Art Gallery. There are a couple of recent works featured there (which are already familiar to anyone who has explored this site) but each has additional background and context. You can also find a couple of recorded discussions I’ve had with other amazing artists creating in this space. These are available for viewing at the bottom of the gallery page (link here).

Feb 162020
 

respawn reception logoRespawn reception on Valentine’s day

Pathfinder, from Apex LegendsI’ve recently returned to soggy London from ever-sunny (but windy) Los Angeles where I ran an intensive facial anatomy course for the artists at Respawn Entertainment (an EA studio). For those who don’t know their work, their freshman release was an epic mech game called Titanfall, followed by its sequel. Then in 2019 they release two huge titles – the run-away hit Apex Legends, a Fortnight styled battle royale game, and Star Wars Jedi: Fallen Order, an, umm, Star Wars game.
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