scott-eaton.com

Artistic Anatomy, Digital Scultpure and Visual Effects

Centuar Revisted - work in progress

If you have been following some of the recent posts in the drawing section, you will know that centaurs are the order of the day. Here is a preliminary study that takes the rough, rough, rough! study from further down this page and refines it, fixing the the anatomy and proportions. Click on the images for larger versions. Stay tuned for more…

timelapse - sculpting the shield

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Copyright 2008 © Scott Eaton

female figure sculpting tutorial

female figure sculpture

Here are a couple images of a digital sculpture that I created for a tutorial in Issue 105 of 3dWorld magazine. The tutorial covers the fundamentals of sculpting the female figure in Zbrush. Both images were rendered with Hypershot.

female figure sculpture

Winged Lion final render

This is the final image of the Winged Lion. After quite a few requests I have decided to make some of my images available as prints. The Winged Lion is the first. You can find the prints, rendered at a crisp 7000×4600 pixels, at the Cafe Press store here.

Digital Sculpture Study - Milon de Crotone

Milon de Crotone

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Milon de Crotone Additional Views

Additional view of my digital scupture of Milon de Crotone. Click on the images for a larger view.

Centaur Sketch


A digital sketch of a centaur. It is a rough treatment addressing the masses, planes and anatomy of a human/horse.

Winged Lion - Work in Progress


A work in progress. The model is done completely in Zbrush3 beginning with Zspheres and adjusting the topology as necessary, and yes there were a lot of adjustments to be made (see the humble beginnings below). The lighting and rendering will be done using RenderMan Studio and will be included in the advanced lighting and rendering section of Pixar’s RenderMan courseware. Final images will be posted here shortly.

Prometheus and Digital Sculpture


A couple images of my digital sculpture of Prometheus. The piece is my own interpretation of the Prometheus Myth, and is not based on any existing sculptures. I have given a few talks about “the making of”, including one on Digital Sculpture at the Tate Modern in London in September 2006. I sync’ed my slides to the Tate’s podcast of the lecture, you can check it out here (a few of the animations and demonstrations are missing but you should get the idea). It talks about both the artistic and technical progression of the sculpture from concept development to modeling, rendering, and compositing. If you are especially interested in the rendering process you can also check a detailed “Rendering of’ Prometheus” tutorial using RenderMan for Maya.

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The Archer


Here is an image of ‘the Archer,’ which I created in Maya and Zbrush as an anatomy study. The process was documented in a tutorial for 3dWorld magazine (issue ??). The tutorial covers the critical anatomical knowledge required to construct realistic human figures. The tutorial is here , and in the same issue I wrote an accompanying article on human anatomy for digital artists.

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