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Artistic Anatomy, Digital Sculpture and Visual Effects

Death of the Centaur

sculpture of the death of the centaur Chiron

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Here is an image of my latest digital sculpture, The Death of the Centaur. The sculpture depicts the moment when the king of the centaurs, Chiron, is struck down by an errant volley of Hercules’ poisoned arrows.

Chiron originally appears in Greek mythology as an exemplar of wisdom and learning, tutoring many of the legendary Greek heroes including Achilles, Jason, Theseus, and Hercules. He meets his end at the hands of Hercules who, during a skirmish with unruly centaurs, accidentally wounds Chiron with an arrow poisoned with Hydra blood. Being immortal Chiron can’t die, but lives in agony until he selflessly barters his immortality for Prometheus‘ freedom (note: I have take small liberties with the original story in my depiction of events). Chiron subsequently makes appearances in other stories including Dante’s Inferno, where he guards the seventh level of hell, and in Goethe’s Faust.

Click on the thumbnail above for a high resolution image of the sculpture (2048×1760 pixels). Use the green arrow at the bottom of the lightbox to enlarge the image. I have provided it at high resolution so that you can (hopefully) appreciate some of the fine details. For more images from the construction process, see the Death of the Centaur development page.

Image rendered with Hypershot

alternate view

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‘Death of the Centaur’ development thread

Here is an image from a current project, “Death of the Centaur”. The piece is still in progress, so I am starting a work-in-progress thread that will document the sculpture at various stages of execution, along with a couple time-lapse videos of the creation and preliminary sketches for the piece. You can find the WIP page here.

female figure sculpting tutorial

female figure sculpture

Here are a couple images of a digital sculpture that I created for a tutorial in Issue 105 of 3dWorld magazine. The tutorial covers the fundamentals of sculpting the female figure in Zbrush. Both images were rendered with Hypershot.

female figure sculpture

Winged Lion final render

This is the final image of the Winged Lion. After quite a few requests I have decided to make some of my images available as prints. The Winged Lion is the first. You can find the prints, rendered at a crisp 7000×4600 pixels, at the Cafe Press store here.

Digital Sculpture Study - Milon de Crotone

Milon de Crotone

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Milon de Crotone Additional Views

Additional view of my digital scupture of Milon de Crotone. Click on the images for a larger view.

Prometheus and Digital Sculpture


A couple images of my digital sculpture of Prometheus. The piece is my own interpretation of the Prometheus myth, and is not based on any existing sculptures. I have given a few talks about “the making of”, including one on Digital Sculpture at the Tate Modern in London in September 2006. I sync’ed my slides to the Tate’s podcast of the lecture, you can check it out here (a few of the animations and demonstrations are missing but you should get the idea). It talks about both the artistic and technical progression of the sculpture from concept development to modeling, rendering, and compositing. If you are especially interested in the rendering process you can also check a detailed “Rendering of’ Prometheus” tutorial using RenderMan for Maya.

The Archer


Here is an image of ‘the Archer,’ which I created in Maya and Zbrush as an anatomy study. The process was documented in a tutorial for 3dWorld magazine (issue ??). The tutorial covers the critical anatomical knowledge required to construct realistic human figures. The tutorial is here , and in the same issue I wrote an accompanying article on human anatomy for digital artists.

Winged Lion - Work in Progress


A work in progress. The model is done completely in Zbrush3 beginning with Zspheres and adjusting the topology as necessary, and yes there were a lot of adjustments to be made (see the humble beginnings below). The lighting and rendering will be done using RenderMan Studio and will be included in the advanced lighting and rendering section of Pixar’s RenderMan courseware. Final images will be posted here shortly.

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