May 122017
 

Compositing scan renders for Bodies in Motionclick for larger

Been very busy recently getting Bodies in Motion > Scans ready to launch. I am personally cleaning up ALL the scans to preserve the form and anatomy. Also lighting and rendering them to make beautiful, informative drawing/sculpting/anatomy reference for all of you. Compositing today. Sharing this screenshot so you know I haven’t been idle the last couple months.

Scans will be coming very soon to www.BodiesinMotion.photo (weeks!). Launch date will be announced next week.

Jan 042017
 

ecorche anatomy drawing of a flying kick from the Bodies in Motion library. more info at BodiesinMotion.photoclick for larger

Anatomy study from Bodies in Motion.

The Summer session of my Anatomy for Artists online course is coming up on June 23rd. In this course I cover ALL the anatomy that goes into making an ecorche drawing like the one above. In fact, ecorche drawings are the primary exercises for the eight week course and by the end you will almost certainly have levelled-up enough to create a detailed ecorche study like this one. If you have an interest in improving as a figurative artist, join me for an intense but fun 8 weeks of sutdy this summer!

Dec 092016
 

Demo sculpts from my Facial Anatomy workshop at Blizzard and UnbisoftThe growing collection of demo sculpts

I’m recently back to London after a long trip to the West Coast (LA, San Francisco). The first stop was Blizzard Entertainment for a four-day facial anatomy workshop. For the uninitiated Blizzard is the juggernaut game developer behind the hit franchises World of Warcraft (WoW), Overwatch, and Starcraft. From their fortress-like campus 100 miles south of LA in Irvine, CA, they run a digital empire built on monsters, magic, and well… fun.

Sculpture in the Blizzard Atrium dark magic at work here, me thinks a levitation spell or something

My job was to level up the artists’ facial anatomy and portrait sculpting skills. The workshop broke down into two days of facial anatomy lecture and two days of portrait sculpting in ZBrush. The content will sound familiar to anyone who actually reads the posts on this website (and doesn’t just looking at the pictures, like most), because I ran a similar workshop for Ubisoft very recently. In fact, you’ll recognize one of the heads rendered above. I added a second head (my Blizzard demo sculpt) to the menagerie this time.

Sculpting facial expressions in ZBrush during Scott Eaton's Facial Anatomy workshop sculpting expressions

Even though we were studying facial anatomy the artists also got a chance to draw and study from the Bodies in Motion site. We drew from quite a few Motions, less for full-body poses but more for examples of skull structure and head/neck articulation and anatomy in dynamic poses. There were some great drawings from the room full of talented artists.

Drawing from Bodies in Motion, head and neck studieshead studies from Bodies in Motion

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Nov 072016
 

Digital Portrait Sculpting - Scott Eaton at Ubisoft Quebecdemo sculpt from the Ubisoft workshop

I am recently back from a week-long workshop at Ubisoft’s Quebec studio focused on portraiture and facial anatomy. The week broke down into three days of facial anatomy lecture for twenty of their artists (animators, riggers, concept artist, character artists) and then finished with an intensive two-day portrait sculpting session in ZBrush with just the character artists.

Scott teaching facial anatomy and portrait sculpting at Ubisoftartists sculpting away, and me, the shadowy figure in the corner
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Nov 062016
 
Venus of Cupertino at the London Design Festival

The Venus of Cupertino, my iPad docking station, is just back from a busy week at the London Design Festival. She received countless oogles, smiles, and appreciation over the four days. She was even chosen as the top design at the festival by a prominent online design & lifestyle magazine.

Now that the Venus of Cupertino is almost all grown up, most future posts and updates on the Venus project will be found at: EATON.london There you can follow all the gossip, blogs, & tweets. And of course you can order her there as well!

click for larger

Nov 042016
 

Drawing from Bodies in Motion - Aerial Ropepclick for larger

aerialropemotionFriday morning drawing. Up early and browsing BodiesInMotion.photo and found this pretty epic sequence – Aerial Rope. Good inspiration for a bit of figure study. Each image sequence (aka Motion) is a collection of crisp, high-resolution frames (15-20 megapixel) with tons of detail for close up study – hands, faces, muscles, deformation, etc (you can find a composite from the high-resolution images here). I’ve attached the preview GIF so you get a better idea how motions are previewed at Bodies in Motion. This was a two-coffee drawing, done on the iPad Pro so I could record the drawing session, timelapse below.
 


Oct 122016
 

Gesture drawings, 1 minute posesclick for larger

Timed studies from Bodies in Motion. One minute poses using the site’s timer, great for forcing me to capture the gesture of the poses quickly (toned afterwards). Site is launching in a couple weeks so join the mailing list if you haven’t already…