About
Scott Eaton is an artist, technical director and lecturer residing in London, UK. He received his master’s degree from the MIT Media Lab and subsequently studied traditional fine art at the Florence Academy of Art, Italy where he began to integrate the lessons of the old masters with modern computer graphics tools. Working in computer graphics combines his interest in the technical aspects of computer science with the visual and artistic nature of digital sculpture, rendering and animation.
Scott has transferred many of the lessons from Florence and the knowledge of years of subsequent study into his Anatomy for Digital Artists Course. He believes that understanding the underlying form and function of the figure is critical to success as a character designer, modeler, rigger or animator. His course combines classical anatomy training with modern digital tools and gives artists a solid foundation for mastering artistic anatomy.
As a technical director, he writes tools and shaders to help create visual effects that would be difficult to create using standard tools and interfaces. Some of his technical sketches can be found in the Technical section. A long-time RenderMan user, he is the creator of Pixar’s RenderMan Certified Courseware, a wiki-style knowledge base designed to be the primary reference for artists and technical directors learning and working with RenderMan in production.
Scott currently divides his time between his art, production, and consulting. His clients include Pixar, Sony, Microsoft Game Studios, The Mill, Framestore, Pixologic, and many other post production houses and games studios.

