Intensive Anatomy for Digital Artists

Intensive Anatomy for Digital Artist is currently being offered as a professional training course to visual effects and games production companies. If you are a games company or VFX facility looking for intensive anatomy instruction for your artists please contact me here for a prospectus.
Individual artists seeking an in-depth understanding of artist anatomy can enroll in the upcoming online version of the course which is currently in development. If you would like to be on the mailing list for this and future courses, please contact me.
About the course
Scott Eaton’s Anatomy for Digital Artists course offers an intensive introduction to anatomy for artists working in the digital arts. The course draws heavily on lessons from the old masters and art history, interleaving the latest in medical imaging to reinforce the concepts. All the lessons are then applies to the challenges facing contemporary digital artists - character design, concept art, modeling, rigging, and animation.
Practical exercises on paper, in Zbrush, and Photoshop reinforce the lectures and teach artists techniques for improving their own digital work and continuing study after the course finishes.
The course has been running for four years and has met with great success teaching both aspiring and professional artists. Clients include artists from:
| Sony (SCEE) | Framestore |
| Lionhead Studios | Eurocom |
| Blitz Games | Core Design Ltd |
| MPC | Ninja Theory |
| Escape Studios |
Feedback from Professional Artists
“Scott Eaton’s anatomy course was extremely beneficial for me as a character artist/animator. I thought I had a reasonable knowledge of basic anatomy and usually use reference when designing or building characters that require accurate representations of musculature, but I admit I often wing it in areas that I’m not too sure on. Scott’s thorough breakdown of human anatomy has opened my eyes and rekindled my interest in all things anatomical.
The course should be compulsory for all modelers, animators and riggers who are involved with any sort of character work. I wish I’d had this sort of lecture at art school. 10/10.
Matt Bagshaw
Senior Character Artist
Sony Computer Entertainment Europe
“As a next-gen character modeler, Scott Eaton’s anatomy course is the best training I’ve seen by far. He has a deep knowledge of anatomy which he imparts with great enthusiasm and clarity. His course provides a practical and focused understanding of the human body from the inside out. This is a great course - the knowledge it offers will transform your work.”
Mike Bambury
Senior Character Artist
Sony Computer Entertainment Europe
“With the visual quality that is expected of game characters today our artists need to have an excellent understanding of anatomy. Scott’s inspirational course on artistic anatomy delivers the training we need to get those results. Every character artist needs to take this course!”
Aaron Allport
R&D Art Manager
Blitz Games Ltd
read more feedback from recent courses…
Stay Informed
If you would like to stay informed of upcoming course dates or are a company interested in on-site training your artists please contact me here.

