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	<title>scott-eaton.com</title>
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	<link>http://www.scott-eaton.com</link>
	<description>ART - DESIGN - ANATOMY - VFX</description>
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		<title>Venus.Hercules Lamp  work-in-progress</title>
		<link>http://www.scott-eaton.com/2013/venus-hercules-lamp-work-in-progress</link>
		<comments>http://www.scott-eaton.com/2013/venus-hercules-lamp-work-in-progress#comments</comments>
		<pubDate>Sun, 12 May 2013 16:51:48 +0000</pubDate>
		<dc:creator>scotteaton</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.scott-eaton.com/?p=2325</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.scott-eaton.com/wp/wp-content/venusHercules_lamp_WIP_tn.jpg" alt="Venus-Hercules Lamp work-in-progress" title="Venus-Hercules Lamp  work-in-progress" width="300" height="587" class="alignleft size-full wp-image-2328" /></p>
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		<title>Anatomy at Sony, Santa Monica</title>
		<link>http://www.scott-eaton.com/2013/anatomy-at-sony-santa-monica</link>
		<comments>http://www.scott-eaton.com/2013/anatomy-at-sony-santa-monica#comments</comments>
		<pubDate>Sat, 27 Apr 2013 09:43:13 +0000</pubDate>
		<dc:creator>scotteaton</dc:creator>
				<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.scott-eaton.com/?p=2278</guid>
		<description><![CDATA[I am just back from giving an intense but enjoyable week of anatomy masterclasses to a talented group of artists at Sony&#8217;s Santa Monica studio. These are the guys and girls who have the enviable job of crafting the God of War franchise, a series of amazing games steeped in Greek mythology, a theme after <a href='http://www.scott-eaton.com/2013/anatomy-at-sony-santa-monica' class='excerpt-more'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.scott-eaton.com/wp/wp-content/god_of_war_ascension_logo.jpg" rel="lightbox[2278]" title="god_of_war_ascension_logo"><img src="http://www.scott-eaton.com/wp/wp-content/god_of_war_ascension_logo.jpg" alt="" title="god_of_war_ascension_logo" width="425" height="184" class="alignleft size-full wp-image-2300" /></a></p>
<p>I am just back from giving an intense but enjoyable week of <a href="http://www.scott-eaton.com/anatomy-for-digital-artists" title="Scott Eaton's Anatomy masterclass" target="_blank">anatomy masterclasses</a> to a talented group of artists at Sony&#8217;s Santa Monica studio. These are the guys and girls who have the enviable job of crafting the <a href="http://godofwar.playstation.com/en-us/game/" target="_blank">God of War</a> franchise, a series of amazing games steeped in Greek mythology, a theme after my own heart. </p>
<p><img src="http://www.scott-eaton.com/wp/wp-content/kratos_sony_tn.gif" alt="" title="kratos_sony_tn" width="140" height="177" class="alignright size-full wp-image-2302" /></p>
<p>Over four days I covered a ton of anatomy for the character artists, concepts artists, animators and riggers at the studio. But by late in the third day everyone was reaching saturation so we had a little fun trying to update my infamous <strong>Gallery Abominate</strong> with some of their work from <a href="http://www.zbrushcentral.com/showthread.php?177369-Art-of-God-of-War-Ascension" target="_blank"><em>God of War Ascension</em></a>. The most interesting discovery from the week though: <a href="http://en.wikipedia.org/wiki/Cervical_rib" target="_blank">cervical ribs</a> occur in approximately .2% of the population, and one artist on the course had this &#8216;neck rib&#8217;, making him officially a <a href="http://en.wikipedia.org/wiki/Outlier" target="_blank">statistical outlier</a>. Exciting stuff <img src='http://www.scott-eaton.com/wp/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .</p>
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		<title>Eaton-Houdon Écorché</title>
		<link>http://www.scott-eaton.com/2013/eaton-houdon-ecorche</link>
		<comments>http://www.scott-eaton.com/2013/eaton-houdon-ecorche#comments</comments>
		<pubDate>Thu, 04 Apr 2013 13:09:56 +0000</pubDate>
		<dc:creator>scotteaton</dc:creator>
				<category><![CDATA[anatomy]]></category>
		<category><![CDATA[digital sculpture]]></category>
		<category><![CDATA[sculpture]]></category>

		<guid isPermaLink="false">http://www.scott-eaton.com/?p=2264</guid>
		<description><![CDATA[click for larger The Eaton-Houdon Écorché is my update of the classical anatomy figure by 18th Century sculptor Jean-Antoine Houdon. His original l&#8217;Écorché sculpture, produced in 1767 during his time in Rome, has been used by artists studying anatomy for centuries. It is celebrated for its balance, gesture and proportions but, to the trained eye, <a href='http://www.scott-eaton.com/2013/eaton-houdon-ecorche' class='excerpt-more'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.scott-eaton.com/wp/wp-content/eatonHoudon-anatomyEcorche.jpg" rel="lightbox[2264]" title="Eaton-Houdon Ecorche Figure"><img alt="Eaton-Houdon Ecorche figure for anatomy study" src="http://www.scott-eaton.com/wp/wp-content/eatonHoudon-anatomyEcorche_tn.jpg" title="Eaton-Houdon Ecorche Figure" class="alignnone" width="425" height="539" /></a><br />
<em>click for larger</em></p>
<p>The <strong>Eaton-Houdon Écorché</strong> is my update of the classical anatomy figure by 18th Century sculptor <a href="http://en.wikipedia.org/wiki/Jean-Antoine_Houdon" title="Houdon" target="_blank">Jean-Antoine Houdon</a>. His original <em>l&#8217;Écorché</em> sculpture, produced in 1767 during his time in Rome, has been used by artists studying anatomy for centuries. It is celebrated for its balance, gesture and proportions but, to the trained eye, has always contained a handful of anatomical inaccuracies. Combine this with an overall loss of detail resulting from centuries of re-casting and the piece was in need of both an accuracy update and a sharpening of details. The result is shown above.</p>
<p>The Eaton-Houdon ecorche figure is featured in the <em>L&#8217;Ecorché</em> eductional iOS app produced by collaborator <a href="http://md3dinc.com/" target="_blank">Michael Defeo</a> (available for download from the App Store <a href="https://itunes.apple.com/us/app/lecorche/id515026024?mt=8" title="Ecorche Anatomy App" target="_blank">here</a>).</p>
<p>The sculpture will soon be available as an <strong>18&#8243; anatomy figure</strong> for desktop reference, hopefully continuing the centuries-old contribution this piece has made to artistic anatomy study. <em>Subscribe to the newsletter to receive updates! </em></p>
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		<title>UPCOMING: Anatomy for Artists online course &#8211; 5 July, 2013</title>
		<link>http://www.scott-eaton.com/2013/anatomy-for-artist-online-course_announcement</link>
		<comments>http://www.scott-eaton.com/2013/anatomy-for-artist-online-course_announcement#comments</comments>
		<pubDate>Mon, 01 Apr 2013 13:00:22 +0000</pubDate>
		<dc:creator>scotteaton</dc:creator>
				<category><![CDATA[anatomy]]></category>
		<category><![CDATA[courses]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.scott-eaton.com/?p=319</guid>
		<description><![CDATA[The Summer Anatomy for Artists course starts on July 5th. Since the online course started almost three years ago there have been a wide range of artists on the course including character artists from visual effects and video games, comic book artists, concept artists, oil painters, stone carvers, medical illustrators, medallion makers, figure sculptors, photographers, <a href='http://www.scott-eaton.com/2013/anatomy-for-artist-online-course_announcement' class='excerpt-more'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.scott-eaton.com/anatomy-for-artists-online-course"><img src='http://www.scott-eaton.com/wp/wp-content/anatomy-course.jpg' alt='anatomy for artist course' title="Scott Eaton&#039;s Anatomy for Artists Online Course" class='alignnone' /></a></p>
<p>The Summer <em>Anatomy for Artists</em> course starts on <strong>July 5th</strong>. Since the online course started almost three years ago there have been a wide range of artists on the course including <strong>character artists</strong> from visual effects and video games, <strong>comic book artists, concept artists, oil painters, stone carvers, medical illustrators, medallion makers, figure sculptors, photographers, fashion designers</strong> and even a <strong>chainsaw sculptor</strong>. </p>
<p>No matter what your medium, if you are an artist looking to master the human figure this is the course for you.</p>
<p><a href="http://www.scott-eaton.com/anatomy-for-artists-online-course"><br />
COURSE INFORMATION &#038; REGISTRATION</a></p>
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		<title>UPCOMING: Digital Figure Sculpture course online &#8211; July 5, 2013</title>
		<link>http://www.scott-eaton.com/2013/zbrush-figure-sculpture-course</link>
		<comments>http://www.scott-eaton.com/2013/zbrush-figure-sculpture-course#comments</comments>
		<pubDate>Sat, 23 Mar 2013 16:21:06 +0000</pubDate>
		<dc:creator>scotteaton</dc:creator>
				<category><![CDATA[courses]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.scott-eaton.com/?p=1105</guid>
		<description><![CDATA[The Summer session of Digital Figure Sculpture starts on July 5th. This course covers the critical foundation necessary to build naturalistic figures in ZBrush, including all the tools and techniques that I use day-to-day in my own figure sculpting &#8211; both on my art projects and on feature film characters. Over ten weeks artists get <a href='http://www.scott-eaton.com/2013/zbrush-figure-sculpture-course' class='excerpt-more'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.scott-eaton.com/digital-figure-sculpture"><img alt="zbrush sculpture of Prometheus" src="http://www.scott-eaton.com/wp/wp-content/digital-sculpture/figure_sculpture_course.gif" title="Sculpture Course announcement" class="alignnone" width="425" height="360" /></a></p>
<p>The Summer session of Digital Figure Sculpture starts on July 5th. This course covers the critical foundation necessary to build naturalistic figures in ZBrush, including all the tools and techniques that I use day-to-day in my own figure sculpting &#8211; both on my art projects and on feature film characters. </p>
<p>Over ten weeks artists get a chance to hone their skills by completing numerous weekly figure studies and one detailed full-figure study.  The course reinforces the importance of anatomy as the critical foundation for building realistic figures and shows practical construction techniques for applying this knowledge to figure sculpture.  The goal is for every artist on the course to increase the realism and naturalism of their figurative work in ZBrush.</p>
<p>For more information and registration see the <a href="http://www.scott-eaton.com/digital-figure-sculpture">Digital Figure Sculpture</a> course page <a href="http://www.scott-eaton.com/digital-figure-sculpture">here.</a></p>
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		<title>Venus-Hercules Desktop Lamp</title>
		<link>http://www.scott-eaton.com/2013/venus-hercules-in-the-lighting-section</link>
		<comments>http://www.scott-eaton.com/2013/venus-hercules-in-the-lighting-section#comments</comments>
		<pubDate>Tue, 19 Mar 2013 13:53:56 +0000</pubDate>
		<dc:creator>scotteaton</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[drawings]]></category>

		<guid isPermaLink="false">http://www.scott-eaton.com/?p=2139</guid>
		<description><![CDATA[click for larger Anyone who has been to VENUS.io recently might have noticed that my Venus iPad Docking Station needs companionship. The good news is there are a couple new docking stations in the works, so she will have company soon. But now there is talk around the studio of making a sweet little (big?) <a href='http://www.scott-eaton.com/2013/venus-hercules-in-the-lighting-section' class='excerpt-more'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.scott-eaton.com/wp/wp-content/VenusHerculesLamp.jpg" rel="lightbox[2139]" title="Venus Hercules Lamp"><img alt="" src="http://www.scott-eaton.com/wp/wp-content/VenusHerculesLamp_tn.jpg" title="Venus Hercules Lamp" class="alignnone" width="318" height="600" /></a><br /><em>click for larger</em></p>
<p>Anyone who has been to <a href="http://venus.io" title="Venus of Cupertino" target="_blank">VENUS.io</a> recently might have noticed that my Venus iPad Docking Station needs companionship. The good news is there are a couple new docking stations in the works, so she will have company soon.</p>
<p>But now there is talk around the studio of making a sweet little (big?) desktop lamp to add to the <strong>Venus</strong> range. My sketchbooks have been bubbling with ridiculous and absurd variations on the theme. Here is one of the more presentable&#8230;  </p>
<p>For updates join the <a href="http://venus.us5.list-manage1.com/subscribe?u=c07d363230078d5b40f39e301&#038;id=1087fa0193" target="_blank">Venus mailing list</a>.</p>
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		<title>The White Horse on the Mall, London</title>
		<link>http://www.scott-eaton.com/2013/the-white-horse-on-the-mall-london</link>
		<comments>http://www.scott-eaton.com/2013/the-white-horse-on-the-mall-london#comments</comments>
		<pubDate>Tue, 12 Mar 2013 01:48:44 +0000</pubDate>
		<dc:creator>scotteaton</dc:creator>
				<category><![CDATA[digital sculpture]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.scott-eaton.com/?p=2193</guid>
		<description><![CDATA[click for larger The White Horse is finally installed in London. This is the project of artist Mark Wallinger and was originally planned as a towering 50m tall horse (as tall as the Statue of Liberty) to be erected in the countryside of Kent and visible from the Eurostar. But around the big crash, arts <a href='http://www.scott-eaton.com/2013/the-white-horse-on-the-mall-london' class='excerpt-more'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p> <a href="http://scott-eaton.com/wp/wp-content/theWhiteHorse_theMall.jpg" rel="lightbox[2193]" title="The White Horse"><img alt="" src="http://scott-eaton.com/wp/wp-content/theWhiteHorse_theMall_tn.jpg" title="The White Horse" class="alignnone" width="425" height="373" /></a><br />
<em>click for larger</em></p>
<p><strong>The White Horse</strong> is finally installed in London. This is the project of artist Mark Wallinger and was originally planned as a towering 50m tall horse (as tall as the Statue of Liberty) to be erected in the countryside of Kent and visible from the Eurostar. But around the big crash, arts budgets downsized and so did the scale of the horse. Now it is only a very average &#8216;life-sized&#8217;, but it is still striking in its crisp white finish and realism. About a year ago I worked with the team from <a href="http://www.sampleandhold.co.uk/" target="_blank">Sample &#038; Hold</a> to refine the digital version of the horse, based on a scan of Mark&#8217;s actual horse. I spent time adding anatomical accuracy and life to the head, face, legs, and hooves (at the time my horse skills were primed, having just finished Spielberg&#8217;s War Horse). </p>
<p><a href=" http://scott-eaton.com/wp/wp-content/horse_digital_zbrush.jpg" rel="lightbox[2193]" title="the white horse - digital refinement"><img alt="" src=" http://scott-eaton.com/wp/wp-content/horse_digital_zbrush_tn.jpg" title="the white horse - digital refinement" class="alignnone" width="425" height="255" /></a><br />
<em>click for larger</em></p>
<p>After a bit of massaging the data was sent off for fabrication. Through a combination of 3d printing, CNC machining, and casting, the piece was brought to life &#8211; albeit at a scale smaller than originally intended. But if you are in London and want to check it out, it will be on display on the Mall (just off Trafalgar Square) for two years.</p>
<p><a href="http://scott-eaton.com/wp/wp-content/horseManufacturing2.jpg" rel="lightbox[2193]" title="The White Horse in production"><img alt="" src="http://scott-eaton.com/wp/wp-content/horseManufacturing2_tn.jpg" title="The White Horse in production" class="alignnone" width="425" height="283" /></a><br />
<em>fabrication, in progress</em></p>
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		<title>Audrey Hepburn &#8211; Galaxy chocolate ad</title>
		<link>http://www.scott-eaton.com/2013/audrey-hepburn-galaxy-chocolate-ad</link>
		<comments>http://www.scott-eaton.com/2013/audrey-hepburn-galaxy-chocolate-ad#comments</comments>
		<pubDate>Wed, 27 Feb 2013 14:29:08 +0000</pubDate>
		<dc:creator>scotteaton</dc:creator>
				<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.scott-eaton.com/?p=2158</guid>
		<description><![CDATA[If you haven&#8217;t yet seen the Galaxy chocolate ad with the reincarnated Audrey Hepburn it is worth checking out here. The piece is bound to stir up controversy &#8211; bringing a beloved actress back from the dead to flog chocolate bars may not be everyone&#8217;s idea of good taste. However, the technical achievement is clearly <a href='http://www.scott-eaton.com/2013/audrey-hepburn-galaxy-chocolate-ad' class='excerpt-more'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.scott-eaton.com/wp/wp-content/Audrey_GalaxyChocolate2.jpg" alt="" title="Audrey_GalaxyChocolate2" width="425" height="240" class="alignleft size-full wp-image-2160" /><br />
<br />
If you haven&#8217;t yet seen the Galaxy chocolate ad with the reincarnated Audrey Hepburn it is worth checking out <a href="http://www.youtube.com/watch?v=SFw8NjZF-Qk" target="_blank">here</a>. The piece is bound to stir up controversy &#8211; bringing a beloved actress back from the dead to flog chocolate bars may not be everyone&#8217;s idea of good taste. However, the technical achievement is clearly impressive and full credit should be given to the visual effects team at <a href="http://www.framestore.com/work/galaxy-choose-silk-chauffeur" target="_blank">Framestore</a> for pulling it off with very tight deadlines! </p>
<p>I was involved in the very early stages of the project, helping spec out the requirements (which amounted to a host of very intimidating computer graphics challenges) and then sculpting the original likeness of Audrey. I passed this digital maquette of Audrey to the capable team at Framestore and then, because of scheduling commitments, had to wash my hands of the project. I waited with keen interest to see how they would handle the really hard challenges &#8211; facial rigging, shading, and animation. Knowing how difficult the tasks were in front of them, my expectations were tempered with a healthy dose of reality. But having just seen the piece, I am impressed. Does it successfully cross the <a href="http://en.wikipedia.org/wiki/Uncanny_valley" target="_blank">uncanny valley</a>? Pretty close, but I am sure there will be much debate on this. Regardless, I am sure it will be remembered, for good or bad, as one of the pioneering celebrity &#8220;reanimations&#8221; (along with <a href="http://www.youtube.com/watch?v=TGbrFmPBV0Y" target="_blank">Tupac</a> and a few others) that kicked off the new trend in posthumous advertising leads.</p>
<p><img src="http://www.scott-eaton.com/wp/wp-content/Audrey_GalaxyChocolate.jpg" alt="" title="Audrey_GalaxyChocolate" width="425" height="240" class="alignleft size-full wp-image-2159" /></p>
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		<title>Venus at London Design Festival 2012</title>
		<link>http://www.scott-eaton.com/venusofcupertino_LDF2012</link>
		<comments>http://www.scott-eaton.com/venusofcupertino_LDF2012#comments</comments>
		<pubDate>Fri, 18 Jan 2013 18:30:12 +0000</pubDate>
		<dc:creator>scotteaton</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[ipad docking station]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.scott-eaton.com/?p=2053</guid>
		<description><![CDATA[The Venus of Cupertino, my iPad docking station, is just back from a busy week at the London Design Festival. She received countless oogles, smiles, and appreciation over the four days. She was even chosen as the top design at the festival by a prominent online design &#038; lifestyle magazine. Now that the Venus of <a href='http://www.scott-eaton.com/venusofcupertino_LDF2012' class='excerpt-more'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>The <strong>Venus of Cupertino</strong>, my iPad docking station, is just back from a busy week at the London Design Festival. She received countless oogles, smiles, and appreciation over the four days. She was even <a href="http://www.weheart.co.uk/2012/09/25/stuff-crush-25-9-12/">chosen as the top design</a> at the festival by a prominent online design &#038; lifestyle magazine. </p>
<p>Now that the <strong>Venus of Cupertino</strong> is almost all grown up, most future posts and updates on the Venus project will be found at:  <a href="http://venus.io">VENUS.io</a> There you can follow all the gossip, blogs, &#038; tweets. And of course you can order her there as well!</p>
<p><a href="http://www.scott-eaton.com/wp/wp-content/VenusOfCupertino_at_LDF2.jpg" rel="lightbox[2053]" title="Venus of Cupertino Stand at London Design Festival"><img alt="" src="http://www.scott-eaton.com/wp/wp-content/VenusOfCupertino_at_LDF2_tn.jpg" title="Venus of Cupertino Stand at London Design Festival" class="alignnone" width="425" height="258" /></a><em>click for larger</em></p>
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		<title>Portraiture &amp; Facial Anatomy at Ubisoft Montreal</title>
		<link>http://www.scott-eaton.com/Facial-Anatomy-Ubisoft</link>
		<comments>http://www.scott-eaton.com/Facial-Anatomy-Ubisoft#comments</comments>
		<pubDate>Thu, 20 Dec 2012 12:57:54 +0000</pubDate>
		<dc:creator>scotteaton</dc:creator>
				<category><![CDATA[news]]></category>

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		<description><![CDATA[I have recently returned from a great week of lecture and workshop at Ubisoft Montreal (legendary for their work on the Assassin&#8217;s Creed, Far Cry, and Prince of Persia series). The topic for the week was Portraiture and Facial Anatomy and we covered a huge amount of secret knowledge for constructing faces. If you are <a href='http://www.scott-eaton.com/Facial-Anatomy-Ubisoft' class='excerpt-more'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.scott-eaton.com/wp/wp-content/ubisoft_tn.jpg" rel="lightbox[2107]" title="Ubisoft Montreal"><img src="http://www.scott-eaton.com/wp/wp-content/ubisoft_tn.jpg" alt="" title="Ubisoft Montreal" width="425" height="208" class="alignleft size-full wp-image-2104" /></a></p>
<p>I have recently returned from a great week of lecture and workshop at Ubisoft Montreal (legendary for their work on the Assassin&#8217;s Creed, Far Cry, and Prince of Persia series). The topic for the week was Portraiture and Facial Anatomy and we covered a huge amount of secret knowledge for constructing faces. If you are interested in going in-depth on ALL the important aspects of portraiture and facial anatomy for artists, then check out the <a href="http://www.scott-eaton.com/portraiture-for-artists-workshop" title="portraiture and facial anatomy">workshop I run in London</a>, OR stay tuned for the online course coming this Spring! Sign-up to the the newsletter to stay informed.</p>
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