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	<link>http://www.scott-eaton.com</link>
	<description>ARTISTIC ANATOMY - DIGITAL SCULPTURE - VFX</description>
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		<title>ZBrush Figure Sculpture Course Week 9 &#8211; Hair and Hands</title>
		<link>http://www.scott-eaton.com/2011/zbrush-figure-sculpture-course-week-9-hair-and-hands</link>
		<comments>http://www.scott-eaton.com/2011/zbrush-figure-sculpture-course-week-9-hair-and-hands#comments</comments>
		<pubDate>Sat, 31 Dec 2011 00:02:45 +0000</pubDate>
		<dc:creator>scotteaton</dc:creator>
				<category><![CDATA[Digital Figure Sculpture Course]]></category>
		<category><![CDATA[digital sculpture]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.scott-eaton.com/?p=1449</guid>
		<description><![CDATA[This week artists continue their full figure sculptures by sculpting the hands and hair. The techniques for refining the hands are largely a review of the workflows used in Week4&#8242;s exercise, but sculpting the hair in ZBrush is an entirely new topic. Sculpting hair is a very difficult thing because it requires a level of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.scott-eaton.com/wp/wp-content/digital-sculpture/week9_HairHands_zbrush.jpg" rel="lightbox[1449]" title="sculpting hair in Zbrush"><img alt="sculpting hair in Zbrush" src="http://www.scott-eaton.com/wp/wp-content/digital-sculpture/week9_HairHands_zbrush_tn.jpg" title="sculpting hair in Zbrush" class="alignnone" width="425" height="261" /></a></p>
<p>This week artists continue their full figure sculptures by sculpting the hands and hair.  The techniques for refining the hands are largely a review of the workflows used in Week4&#8242;s exercise, but sculpting the hair in ZBrush is an entirely new topic. Sculpting hair is a very difficult thing because it requires a level of artistic abstraction to translate the flowing fibrous forms of hair into a tangible sculptural surface. Because the process is so intangible every artist eventually develops their own style for sculpting hair.  This week&#8217;s lessons show Scott&#8217;s approach to sculpting hair in ZBrush. They cover his tools and techniques for general hair sculpting, how ZSpheres/ZSketch can be used for hair, and also how the new DynaMesh features can be used to create interesting, complex styles. (and yes, the model does have a crazy double ponytail!)</p>
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		<item>
		<title>Anatomy at Rocksteady Studios</title>
		<link>http://www.scott-eaton.com/2011/anatomy-rocksteadystudios</link>
		<comments>http://www.scott-eaton.com/2011/anatomy-rocksteadystudios#comments</comments>
		<pubDate>Mon, 19 Dec 2011 14:32:20 +0000</pubDate>
		<dc:creator>scotteaton</dc:creator>
				<category><![CDATA[anatomy]]></category>
		<category><![CDATA[courses]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.scott-eaton.com/?p=1423</guid>
		<description><![CDATA[I am just back from a fantastic week of anatomy workshops with the character team at Rocksteady Studios, the creators of the wildly successful Batman: Arkham Asylum, and Batman: Arkham City games. Over five days we covered a lot of territory, going deep into human anatomy and portraiture, including some inside secrets on facial anatomy. [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://www.scott-eaton.com/wp/wp-content/batmanArkhamCity_tn.jpg" title="Batman Arkham City logo" class="aligncenter" width="425" height="187" /><br />
<br />
<img alt="" src="http://www.scott-eaton.com/wp/wp-content/scottBatmanRocksteady_tn2.gif" align="left" title="Scott and Batman at Rocksteady Studios" width="106" height="163" />I am just back from a fantastic week of anatomy workshops with the character team at <a href="http://www.rocksteadyltd.com/index.html" target="_blank">Rocksteady Studios</a>, the creators of the wildly successful <strong>Batman: Arkham Asylum</strong>, and <strong>Batman: Arkham City</strong> games. Over five days we covered a lot of territory, going deep into human anatomy and portraiture, including some inside secrets on facial anatomy.  While I was there, the Joker took home the &#8220;Character of the Year&#8221; award at the <a href="http://www.spike.com/events/video-game-awards-2011" target="_blank">VGAs</a>! Congratulations to the team at Rocksteady. I think there are a lot of people looking forward to what you do next (no pressure)!</p>
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		<title>ZBrush Figure Sculpture Course Week 8 &#8211; Full Figure Portrait</title>
		<link>http://www.scott-eaton.com/2011/zbrush-week8-full-figure-portrait</link>
		<comments>http://www.scott-eaton.com/2011/zbrush-week8-full-figure-portrait#comments</comments>
		<pubDate>Fri, 16 Dec 2011 22:24:07 +0000</pubDate>
		<dc:creator>scotteaton</dc:creator>
				<category><![CDATA[Digital Figure Sculpture Course]]></category>
		<category><![CDATA[digital sculpture]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.scott-eaton.com/?p=1388</guid>
		<description><![CDATA[This week students tackle the most difficult task of all &#8211; the portrait. Continuing with their posed figures in Zbrush, they learn how to tackle the portrait like a traditional sculptor would: establishing the relationship between critical landmarks on the skull, constructing the features, establishing the profile, and refining the planes. This week&#8217;s lectures cover [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.scott-eaton.com/wp/wp-content/digital-sculpture/week8_portrait_zbrush.jpg" rel="lightbox[1388]" title="Sculpting the portrait in ZBrush"><img alt="Week 8 Exercise - Sculpting the face in ZBrush" src="http://www.scott-eaton.com/wp/wp-content/digital-sculpture/week8_portrait_zbrush_tn.jpg" title="Sculpting the portrait in ZBrush" class="alignnone" width="425" height="261" /></a></p>
<p>This week students tackle the most difficult task of all &#8211; the portrait. Continuing with their posed figures in Zbrush, they learn how to tackle the portrait like a traditional sculptor would: establishing the relationship between critical landmarks on the skull, constructing the features, establishing the profile, and refining the planes.  This week&#8217;s lectures cover the critical aspects of facial anatomy and portraiture and then give an extensive ZBrush walk-through of Scott sculpting the example figure above. The unabridged session shows every stroke that is need to take the face from start to finish.</p>
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		<title>ZBrush Figure Sculpture Course Week 7 &#8211; Full Figure Refining</title>
		<link>http://www.scott-eaton.com/2011/zbrush-figure-sculpture-course-week-7full-figure-ii</link>
		<comments>http://www.scott-eaton.com/2011/zbrush-figure-sculpture-course-week-7full-figure-ii#comments</comments>
		<pubDate>Sat, 10 Dec 2011 01:56:36 +0000</pubDate>
		<dc:creator>scotteaton</dc:creator>
				<category><![CDATA[Digital Figure Sculpture Course]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.scott-eaton.com/?p=1371</guid>
		<description><![CDATA[This second week of the full-figure exercise is spent in ZBrush blocking in the anatomy for the entire figure, refining the pose, and blocking in a starting portrait. Collectively this is an big task, but students are helped by the experience gained from the previous five weeks of fragment studies. The full-figure sculpture really is [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.scott-eaton.com/wp/wp-content/digital-sculpture/week7_figureSculpture_zbrush.jpg" rel="lightbox[1371]" title="Refining the full figure sculpture in ZBrush"><img alt="Week 7 Exercise - Refining the full figure sculpture in ZBrush" src="http://www.scott-eaton.com/wp/wp-content/digital-sculpture/week7_figureSculpture_zbrush_tn.jpg" title="Refining the full figure sculpture in ZBrush" class="alignnone" width="425" height="261" /></a></p>
<p>This second week of the full-figure exercise is spent in ZBrush blocking in the anatomy for the entire figure, refining the pose, and blocking in a starting portrait. Collectively this is an big task, but students are helped by the experience gained from the previous five weeks of fragment studies. The full-figure sculpture really is a way to consolidate the knowledge of form and anatomy gained from these studies into one final piece.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ZBrush Figure Sculpture CourseWeek 6 &#8211; Full Figure Posing</title>
		<link>http://www.scott-eaton.com/2011/df-week-6-full-figure</link>
		<comments>http://www.scott-eaton.com/2011/df-week-6-full-figure#comments</comments>
		<pubDate>Sat, 10 Dec 2011 01:42:01 +0000</pubDate>
		<dc:creator>scotteaton</dc:creator>
				<category><![CDATA[Digital Figure Sculpture Course]]></category>
		<category><![CDATA[digital sculpture]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.scott-eaton.com/?p=1368</guid>
		<description><![CDATA[After a week-long mid-term break, artists are starting their final five-week full-figure sculptures. They begin by proportioning a simple base mesh to match the life model. These proportions are based on a set of measurements taken from the model using calipers, the way a traditional sculptor would approach setting up his armature. Once the proportions [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.scott-eaton.com/wp/wp-content/digital-sculpture/week6_figurePosing_zbrush.jpg" rel="lightbox[1368]" title="Posing Full figure sculpture in ZBrush using a ZSphere rig"><img alt="Week 6 Exercise - Posing full figure sculpture in ZBrush" src="http://www.scott-eaton.com/wp/wp-content/digital-sculpture/week6_figurePosing_zbrush_tn.jpg" title="Posing Full figure sculpture in ZBrush using a ZSphere rig" class="alignnone" width="425" height="261" /></a></p>
<p>After a week-long mid-term break, artists are starting their final five-week full-figure sculptures. They begin by proportioning a simple base mesh to match the life model. These proportions are based on a set of measurements taken from the model using calipers, the way a traditional sculptor would approach setting up his armature.  Once the proportions are established, we cover how to build a ZSphere rig, a powerful but underused technique in ZBrush for posing a model.  From here artists get to choose one of three poses for their final figure sculpture and they use their ZSphere rigs to pose their mesh. The challenge in this early stage of the full-figure sculpture is to establish to correct weight, balance, and gesture on the figure, a task easier said than done.</p>
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		<title>ZBrush Figure Sculpture CourseWeek 5 &#8211; Leg Studies</title>
		<link>http://www.scott-eaton.com/2011/figure-sculpture-course-week-5-legs</link>
		<comments>http://www.scott-eaton.com/2011/figure-sculpture-course-week-5-legs#comments</comments>
		<pubDate>Mon, 21 Nov 2011 13:00:12 +0000</pubDate>
		<dc:creator>scotteaton</dc:creator>
				<category><![CDATA[Digital Figure Sculpture Course]]></category>
		<category><![CDATA[digital sculpture]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.scott-eaton.com/?p=1352</guid>
		<description><![CDATA[This week artist explore the forms of the legs. Using reference from a male ballet dancer they build a leg fragment in ZBrush and refine it in a standing position &#8211; paying attention to the large masses of the quadriceps, hamstrings, and adductor muscles, and then the bony and tendinous structure of the knee. From [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.scott-eaton.com/wp/wp-content/digital-sculpture/week5_legs_zbrush.jpg" rel="lightbox[1352]" title="Week 5 Exercise - Legs in ZBrush"><img alt="Week 5 Exercise - Legs in ZBrush" src="http://www.scott-eaton.com/wp/wp-content/digital-sculpture/week5_legs_zbrush_tn.jpg" title="Week 5 Exercise - Legs in ZBrush" class="alignnone" width="425" height="261" /></a></p>
<p>This week artist explore the forms of the legs. Using reference from a male ballet dancer they build a leg fragment in <strong>ZBrush</strong> and refine it in a standing position &#8211; paying attention to the large masses of the quadriceps, hamstrings, and adductor muscles, and then the bony and tendinous structure of the knee.  From here they transpose the knee 90 degrees and re-examine the forms of the leg, paying special attention to the stretching and contraction of opposing muscles groups and the changes in the bony structure of the knee. Lastly, they have fun with <strong>Zbrush&#8217;s DynaMesh</strong> feature and chop their leg sculptures into three pieces, whittling down the middle third into the exposed bones of the knee.  The goal is give artists a deep understanding of the construction of the knee, one of the hardest joints of the body to understand and depict successfully.  </p>
<p>In addition to two hours of video showing Scott executing the exercises above, this week includes <em>Tools &#038; Techniques</em> videos on using <strong>ZBrush&#8217;s Morph Targets</strong> and also how Scott uses <strong>PolyPainting</strong> to maintain consistency in landmarks and muscle flow when posing a figure.   </p>
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		<title>ZBrush Figure Sculpture CourseWeek 4 – Hand Studies</title>
		<link>http://www.scott-eaton.com/2011/figure-sculpture-week-4-hands</link>
		<comments>http://www.scott-eaton.com/2011/figure-sculpture-week-4-hands#comments</comments>
		<pubDate>Mon, 14 Nov 2011 11:03:15 +0000</pubDate>
		<dc:creator>scotteaton</dc:creator>
				<category><![CDATA[Digital Figure Sculpture Course]]></category>
		<category><![CDATA[digital sculpture]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.scott-eaton.com/?p=1322</guid>
		<description><![CDATA[In Week 4 artists investigate the hands in-depth. Hands are one of the most difficult parts of the body to sculpt and demand the utmost attention to construction, proportions, form, and gesture to do successfully. They are second only to the face in expressiveness so we spend the entire week doing a single detailed study [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.scott-eaton.com/wp/wp-content/digital-sculpture/week4_hands_zbrush.jpg" rel="lightbox[1322]" title="Week 4 Exercise - Hands in Zbrush"><img alt="Week 4 Exercise - Hands in Zbrush" src="http://www.scott-eaton.com/wp/wp-content/digital-sculpture/week4_hands_zbrush_tn.jpg" title="Week 4 Exercise - Hands in Zbrush" class="alignnone" width="425" height="261" /></a></p>
<p>In Week 4 artists investigate the hands in-depth. Hands are one of the most difficult parts of the body to sculpt and demand the utmost attention to construction, proportions, form, and gesture to do successfully. They are second only to the face in expressiveness so we spend the entire week doing a single detailed study of the hands in Zbrush. The lessons learned here will be important to transfer to the full-figure sculptures started in week 6. After a lecture covering the anatomy and proportions of the hands, artists sculpt using the best reference available &#8211; their own hands.  This week also includes lectures on making hands using Zbrush&#8217;s flexible and quite useful ZSpheres and reading assignments from George Bridgman and Andrew Loomis.  </p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>ZBrush Figure Sculpture Course &#8211; weekly blog</title>
		<link>http://www.scott-eaton.com/2011/digital-figure-sculpture-course-blog</link>
		<comments>http://www.scott-eaton.com/2011/digital-figure-sculpture-course-blog#comments</comments>
		<pubDate>Mon, 07 Nov 2011 23:17:40 +0000</pubDate>
		<dc:creator>scotteaton</dc:creator>
				<category><![CDATA[digital sculpture]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.scott-eaton.com/?p=1308</guid>
		<description><![CDATA[As many of you already know, the second session of my online Digital Figure Sculpture course is underway. A group of artists are hard at work learning new techniques in ZBrush and studying hard to make great progress as figure sculptors. To give everybody a taste of the types of projects they are working on [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.scott-eaton.com/category/zbrush-figure-sculpture"><img alt="" src="http://www.scott-eaton.com/wp/wp-content/digital-sculpture/week1_torso_zbrush_tn.jpg" title="Zbrush Torso, week1" class="alignnone" width="425" height="261" /></a></p>
<p>As many of you already know, the second session of my online <strong><a href="http://www.scott-eaton.com/digital-figure-sculpture">Digital Figure Sculpture</a></strong> course is underway.  A group of artists are hard at work learning new techniques in ZBrush and studying hard to make great progress as figure sculptors. To give everybody a taste of the types of projects they are working on week-to-week, I have started a blog where I will post updates as the course progresses. If you have an interest in ZBrush and figure sculpture, <a href="http://www.scott-eaton.com/category/zbrush-figure-sculpture" title="Zbrush Figure Sculpture course blog" target="_blank">check it out</a>.</p>
<h4>
<a href="http://www.scott-eaton.com/category/zbrush-figure-sculpture">Digital Figure Sculpture Course: Weekly Blog</a></h4>
<p>upcoming course: <strong>January 20, 2012</strong></p>
<p style="height: 0.1em;">
<p><a href="http://www.scott-eaton.com/category/zbrush-figure-sculpture"><img alt="Week 8 Exercise - Sculpting the face in ZBrush" src="http://www.scott-eaton.com/wp/wp-content/digital-sculpture/week8_portrait_zbrush_tn.jpg" title="Sculpting the portrait in ZBrush" class="alignnone" width="425" height="261" /></a></p>
<p><a href="http://www.scott-eaton.com/category/zbrush-figure-sculpture"><img alt="Week 7 Exercise - Refining the full figure sculpture in ZBrush" src="http://www.scott-eaton.com/wp/wp-content/digital-sculpture/week7_figureSculpture_zbrush_tn.jpg" title="Posing Full figure sculpture in ZBrush using a ZSphere rig" class="alignnone" width="425" height="261" /></a></p>
<p style="height: 0.1em;">
<h4>Weekly Fragments:</h4>
<p>During the first half of the course, students complete weekly studies that focus on areas of the body in isolation. These are a few of the ZBrush exercises that students are shown how to complete.<br />
<a href="http://www.scott-eaton.com/category/zbrush-figure-sculpture"><br />
<img alt="Zbrush Figure Sculpture Course weeks 2-5" src="http://www.scott-eaton.com/wp/wp-content/digital-sculpture/zbrush_figSculpt_tn.jpg" title="ZBrush Figure Sculpture Course weeks 2-5" class="alignnone" width="425" height="261" /></a></p>
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		<title>ZBrush Figure Sculpture CourseWeek 3 &#8211; Arm Studies</title>
		<link>http://www.scott-eaton.com/2011/figure-sculpture-week-3-arms-forearms</link>
		<comments>http://www.scott-eaton.com/2011/figure-sculpture-week-3-arms-forearms#comments</comments>
		<pubDate>Mon, 07 Nov 2011 13:58:38 +0000</pubDate>
		<dc:creator>scotteaton</dc:creator>
				<category><![CDATA[Digital Figure Sculpture Course]]></category>
		<category><![CDATA[digital sculpture]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.scott-eaton.com/?p=1292</guid>
		<description><![CDATA[This week artists refine their knowledge of the forms of the upper arm and the forearms. In Zbrush, they start with ZSpheres and build a shoulder &#8220;fragment&#8221; that is cutoff mid-chest. From here they sculpt the forms of the arm flexed to 90 degrees with the hand supinated (palm-up). Once this sculpture is complete they [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.scott-eaton.com/wp/wp-content/digital-sculpture/week3_arms_zbrush.jpg" rel="lightbox[1292]" title="Week 3 Exercise - Arms and Forearms in Zbrush"><img alt="Week 3 Exercise - Arms and Forearms in Zbrush" src="http://www.scott-eaton.com/wp/wp-content/digital-sculpture/week3_arms_zbrush_tn.jpg" title="Week 3 Exercise - Arms and Forearms in Zbrush" class="alignnone" width="425" height="261" /></a></p>
<p>This week artists refine their knowledge of the forms of the upper arm and the forearms. In Zbrush, they start with ZSpheres and build a shoulder &#8220;fragment&#8221; that is cutoff mid-chest.  From here they sculpt the forms of the arm flexed to 90 degrees with the hand supinated (palm-up). Once this sculpture is complete they transpose the forearm from supinated to pronated and adjust the forms and flows of the muscles accordingly (paying special attention to the new alignment of the flexor and extensor muscles of the forearm). One final transpose extends the arm at the elbow, and all the forms of the upper arm &#8211; biceps, triceps, brachialis, are modified. </p>
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		<title>ZBrush Figure Sculpture CourseWeek 2 &#8211; Shoulder Articulation Studies</title>
		<link>http://www.scott-eaton.com/2011/figure-scupture-week-2-torso-shoulders-2</link>
		<comments>http://www.scott-eaton.com/2011/figure-scupture-week-2-torso-shoulders-2#comments</comments>
		<pubDate>Mon, 07 Nov 2011 13:35:06 +0000</pubDate>
		<dc:creator>scotteaton</dc:creator>
				<category><![CDATA[Digital Figure Sculpture Course]]></category>
		<category><![CDATA[digital sculpture]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.scott-eaton.com/?p=1289</guid>
		<description><![CDATA[In the second week we continue with the torso, but now focusing on the articulation of the shoulder as the arm is raised. We do a comprehensive investigation of what is known as the &#8220;scapulo-humeral rhythm&#8221; &#8211; the ratio of scapular rotation to arm elevation. Students sculpt a torso with the arms at the side [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.scott-eaton.com/wp/wp-content/digital-sculpture/week2_torso2_zbrush.jpg" rel="lightbox[1289]" title="Week 2 Exercise - Scapulohumeral Rhythm"><img alt="Week 2 Exercise - Scapulohumeral Rhythm" src="http://www.scott-eaton.com/wp/wp-content/digital-sculpture/week2_torso2_zbrush_tn.jpg" title="Week 2 Exercise - Scapulohumeral Rhythm" class="alignnone" width="425" height="261" /></a></p>
<p>In the second week we continue with the torso, but now focusing on the articulation of the shoulder as the arm is raised. We do a comprehensive investigation of what is known as the &#8220;scapulo-humeral rhythm&#8221; &#8211; the ratio of scapular rotation to arm elevation. Students sculpt a torso with the arms at the side and them modify the sculpture moving the arms through 45, 90, 135, and 180 degrees of rotation. The 0 and 180 extremes are shown above. In ZBrush artists start with a base mesh and use Transpose and masking to rotate the arm and scapula in the correct ratio.  Each pose is stored on a ZBrush layer, and the subdivided mesh is sculpted at high resolution to capture all the subtleties of the muscular forms at different articulations.  Students are lead through the exercise by a series of videos showing Scott sculpting the torsos in ZBrush.</p>
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