Oct 012013
 

Hercules Tablet Stand in the Times
 
Hercules_XIII_TimesInterior_tnOur Hercules XIII tablet stand was named one of the top 10 pieces at London Design Festival 2013 by the Times. This is quite an honour considering that there are thousands of designers exhibiting at the festival in locations all over London. It seems Hercules’ baroque design sense is an appreciated counterbalance to the simple minimalism emerging in things like Apple’s iOS7.

Find more on Hercules at EATON.london

Sep 102013
 



I recently contributed to this ambitious visual effects project. If you haven’t yet seen the Galaxy chocolate ad with the reincarnated Audrey Hepburn it is worth checking out here. The piece is bound to stir up controversy – bringing a beloved actress back from the dead to flog chocolate bars may not be everyone’s idea of good taste. However, the technical achievement is clearly impressive and full credit should be given to the visual effects team at Framestore for pulling it off with very tight deadlines!

Continue reading »

Sep 062013
 

Zombies are everywhere this year – WWZ, Plants Versus Zombies (2), the Walking Dead, the Last of Us, and on and on. They are taking over the world and I am partly responsible for this zombie apocalypse as I developed some of the early concept art for World War Z.

Here are a couple of the zombie “studies” I did for the film. Perhaps not to everyone’s taste, but as someone commented on my Facebook page, there is touch of Giacometti in them. Yes, I try to bring art to zombies.

World War Z Zombie Concept Art

click for larger

Aug 212013
 

Valve_FacialAnatomy_tn

I am just back from a three-day Facial Anatomy workshop at the legendary Valve Corporation. It was great to be back in Seattle for a return visit. As many of you know, Valve is an incredible company with a very unique studio environment, so it is always fun to work with them for a few days.

Dota2_AegisOfChampions_tnThe Valve crew had just wrapped the 3rd Annual Dota2 International, a five-on-five tournament with a first prize of $1.4m (more than quite a few ‘traditional’ sporting championships), so there was a bit of a Dota theme running through the place. Donkey couriers greeted me in the lobby and then the impressive Aegis of Champions turned up later. If you are at all curious to see how videos games are rapidly becoming a spectator sport, watch one of the final games and check out the crowd on hand at Benaroya Hall in Seattle.

Continue reading »

Jun 172013
 

I am just back from a great visit to Ubisoft’s Toronto studio where I ran a two-day facial anatomy masterclass for throngs of their artists (animators, riggers, concept artists, and character artists), followed by a day of intense portraiture and facial expression sculpting in ZBrush for only the character artists. Over the three days we covered a lot of juicy facial anatomy stuff, all of which will be covered in my upcoming online course. So if you are interested in a deep understanding of portraiture check back soon (or join the newsletter for announcements).

TIMELAPSE VIDEO

I get a lot of requests to post more ZBrush timelapse sculpting sessions on my website, so here you go, straight from the Toronto workshop. Continue reading »

May 292013
 

3d Artist cover, Scott EatonI am a little embarrassed by the attention but there is a seven page interview with me in Issue 54 of 3DArtist magazine.

I talk about art, design, visual effects and the importance of artistic fundamentals (drawing, anatomy) to the creative process. There is also a bit on ZBrush technique, 3d printing, and a peak inside one of my sketchbooks from War Horse.

3d artist interview, Scott Eaton

May 022013
 

zbrush sculpture of Prometheus

The Winter session of Digital Figure Sculpture starts on June 27th. This course covers the critical foundation necessary to build naturalistic figures in ZBrush, including all the tools and techniques that I use day-to-day in my own figure sculpting – both on my art projects and on feature film characters.

Over ten weeks artists get a chance to hone their skills by completing numerous weekly figure studies and one detailed full-figure study. The course reinforces the importance of anatomy as the critical foundation for building realistic figures and shows practical construction techniques for applying this knowledge to figure sculpture. The goal is for every artist on the course to increase the realism and naturalism of their figurative work in ZBrush.

For more information and registration see the Digital Figure Sculpture course page here.

Apr 272013
 

I am just back from giving an intense but enjoyable week of anatomy masterclasses to a talented group of artists at Sony’s Santa Monica studio. These are the guys and girls who have the enviable job of crafting the God of War franchise, a series of amazing games steeped in Greek mythology, a theme after my own heart.

Over four days I covered a ton of anatomy for the character artists, concepts artists, animators and riggers at the studio. But by late in the third day everyone was reaching saturation so we had a little fun trying to update my infamous Gallery Abominate with some of their work from God of War Ascension. The most interesting discovery from the week though: cervical ribs occur in approximately .2% of the population, and one artist on the course had this ‘neck rib’, making him officially a statistical outlier. Exciting stuff ;).

Dec 202012
 

I have recently returned from a great week of lecture and workshop at Ubisoft Montreal (legendary for their work on the Assassin’s Creed, Far Cry, and Prince of Persia series). The topic for the week was Portraiture and Facial Anatomy and we covered a huge amount of secret knowledge for constructing faces. If you are interested in going in-depth on ALL the important aspects of portraiture and facial anatomy for artists, then check out the workshop I run in London, OR stay tuned for the online course coming this Spring! Sign-up to the the newsletter to stay informed.