Mar 192012
 

male figure sculpture from Zbrush

The next session of the Digital Figure Sculpture Course is getting ready to start on so I thought I would post this image from the culminating exercise and also talk a little bit more about the philosophy and goals of the course.

Simply, the goal of the course is to teach students how to create more naturalistic figure sculptures. Too often artists struggle to breathe life into their figures and are left scratching their heads as to what went wrong. There are many stages where things can go off track but most often it is inexperience with anatomy, planes, volumes, and proportions. Everyone wants to jump straight in and put muscles onto their sculptures but in their zealousness they forget the critical construction and proportions that hold things together. The course guides artists through the entire process.
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Dec 192011
 



I am just back from a fantastic week of anatomy workshops with the character team at Rocksteady Studios, the creators of the wildly successful Batman: Arkham Asylum, and Batman: Arkham City games. Over five days we covered a lot of territory, going deep into human anatomy and portraiture, including some inside secrets on facial anatomy. While I was there, the Joker took home the “Character of the Year” award at the VGAs! Congratulations to the team at Rocksteady. I think there are a lot of people looking forward to what you do next (no pressure)!

Nov 072011
 

As many of you already know, the second session of my online Digital Figure Sculpture course is underway. A group of artists are hard at work learning new techniques in ZBrush and studying hard to make great progress as figure sculptors. To give everybody a taste of the types of projects they are working on week-to-week, I have started a blog where I will post updates as the course progresses. If you have an interest in ZBrush and figure sculpture, check it out.

Digital Figure Sculpture Course: Weekly Blog

Week 7 Exercise - Refining the full figure sculpture in ZBrush

Weekly Fragments:

During the first half of the course, students complete weekly studies that focus on areas of the body in isolation. These are a few of the ZBrush exercises that students are shown how to complete.

Zbrush Figure Sculpture Course weeks 2-5

Oct 212011
 

ILM - August visit teaching Anatomy for Artists course

I am just back from a return trip to Lucasfilm, this time to their Singapore studio where I ran courses for their artists at ILM and Lucasfilm Feature Animation (the Rango guys). Over the week I ran two intensive anatomy courses for 30 of their artists (morning and afternoon sessions). The group was divided almost down the middle between modelers and riggers, though there was a stray animator and concept artist thrown in the mix well. The crew was great – obviously a very talented group of artists – and we were able to go in-depth into all the critical anatomy that applies to their work on feature film characters and creatures.

This trip reminded me a lot of the last time I visited Lucasfilm in San Francisco. Pretty much if you don’t like Star Wars, this is not the place to visit. It is everywhere and Yoda greats you at the entrance to both places (he has evolved in style a bit over the years). Luckily, I grew up with Star Wars and was a big fan (though, like most, lukewarm about the three prequels). The outstanding highlight of both visits is still the personal tour of Skywalker Ranch!

A picture of Scott at skywalker Ranch from an earlier lecture tour at Lucasfilm, San Francisco
At Skywalker Ranch

Jun 302011
 

The first trailer for Steven Spielberg’s upcoming War Horse was just released. The film looks beautiful and early buzz points to Oscar nominations. I was part of a very talented team at Framestore who completed all the visual effects work on the film in late Spring 2011. Spielberg placed considerable techincal and artistic challenges in front of us, but in the end I am very proud of the work we did on the film. Our fingerprints are all over the film (and trailer), but you will have to wait until next December for more on this!

Mar 122011
 

Digital Production Magazine - Zbrush 4 review article

The April 2011 issue of German film/VFX magazine Digital Production features a full-page Hephaestus image to introduce their writeup on Zbrush 4. The image is backwards but otherwise looks good. Their article gives a great overview of Zbrush, my digital sculpting tool of choice.

Dec 142010
 

3dArtist Magazine feature article on Scott Eaton\'s Anatomy for Artists online course and trainingclick for larger image

The December 2010 (issue 23) copy of 3DArtist magazine features a two-page article on the Anatomy for Artists course. The writeup gives a good overview of the course and conveys the importance of studying anatomy as a digital artist. There are also some excellent examples of students’ work from past courses. Pick up a copy if you are interested!

Dec 092010
 

Medusa from Clash of the Titans - character modeling and visual effects

© Copyright 2010 Warner Bros. Entertainment Inc.

Here is a production stills from some of the work that I did on Clash of the Titans in 2010. I worked as a Character Supervisor on the film. One of my more taxing responsibilities in this capacity was having to photograph supermodel Natalia Vodianova as reference for Medusa. Tough work I know, but somebody’s got to do it.

Jul 272010
 

Bodies in Motion photography - sword martial arts

Samples from the second installment of the Bodies in Motion Reference Library are now online. This shoot had a huge variety of talent including: mixed martial arts, kung fu, karate, stage combat, Spanish fencing, female sumo wrestling, classical ballet, hand balancing, break dancing and contortion.

There are tons of images from the shoot (~700 Gb) and sample sequences are forthcoming. If you are interested in staying informed about the library’s development/availability, drop me a message here.

link: BODIES IN MOTION LIBRARY

Bodies in Motion photography - Backflip photography sequence
click for larger image

Mar 012010
 

bodies in motion, dynamic figure reference for artists

Samples from my Bodies in Motion image library are now online. The library was created to capture high-quality, dynamic figure reference for artists. The human figure is extremely complex and its form is so variable during motion that high-quality reference is essential for capturing that anatomical complexity. The full library is over 20,000 images so I can only put a sample of images online to start, but I hope you find it interesting and useful!

BODIES in MOTION dynamic figure reference for artists
link to Bodies in Motion

Jan 072009
 

I will be presenting a two-day Artistic Anatomy Masterclass on 2-3 April 2009, at the Moving Picture Companies screening room in central London, sponsored by Escape Studios . The sessions will be VERY intense (but fun), so get your coffee, notepads and sketchbooks ready. I hope to see you there!

For more information and booking visit Escape Studios’ registration page

FOLLOW-UP

The April anatomy masterclass was a great success and every attendee left packed full of new anatomy knowledge. If you missed this course but are interested in attending a future masterclass in London please send me a quick note expressing interest. The more interest there is the sooner I can offer another course. Thanks!

Mar 082008
 

The first of three of my lessons in Figurative Sculpture is now live on Pixologic’s site.  This lesson covers the fundamentals of sculpting and studying from reference, and walks through the process of creating the ‘Study of Milon de Crotone‘. If you are interested in figure sculpture check it out. Stay tuned for part II, which will cover sculpting from life, and is closely related to some of the work I am showing at the Tate Modern lecture on the 25th of March.

A special thanks to the Pixologic team who did a fantastic job formating and putting the lesson together.

Feb 182008
 

I will be giving a lecture at the Tate Modern on the 25th of March entitled:

Bits to Atoms – the Process and Evolution of Digital Sculpture

The talk broadly covers the history of figurative sculpture, techniques of digital sculpture and methods of prototyping digital sculpture. I will also be showing a new piece that I have been working on for the last couple months with a little behind the scenes “making of”.

Follow-up

The sell-out talk was a great success. Thanks to everyone who attended. For anyone who missed the talk, the Tate Modern recorded the presentations and made them available as a webcast here. My presentation is the second and begins at 00:46:00.