Mar 29, 2008



Here are a few images of my latest sculpture, shown in clay above, which I unveiled during my lecture at the Tate Modern on “Bit to Atoms - The Process and Evolution of Digital Sculpture“. During the lecture I talked about the process of making the piece - first creating a digital maquette in Zbrush to establish the balance, weight, and proportions of the figure, and then using that digital data (shown below) as a guide for constructing the full-sized figure sculpture in clay. Here are a few views of the digital maquette and a timelapse of the clay construction.

click below to view the timelapse construction of the life-sized clay sculpture.
Movie - Timelapse Construction
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Copyright © 2008 Scott Eaton
Sep 10, 2007


click on images to view movies
Here are two short movies captured from Zbrush showing the construction and refinement of the human figure. The movie on the left shows the progression a female figure from very low resolution to a passable human form. The movie on the right shows the development of a heroic male torso and gives some insight into how anatomy is placed and constructed on a torso. The movie starts with a smooth, undeveloped model and first refines the large planes of the body. Once these are in place landmarks are sketched onto the model which act as guides for placing the muscle groups. The rest of the movie shows the build-up and refinement of the anatomy. The movie of the female figure is roughly ten minutes long and captures a three hour modeling session, the torso movie is seven minutes long and captures a slightly shorter modeling session.