Aug 052007
 

Here are a couple images of my digital sculpture of Prometheus. The piece is my own interpretation of the Prometheus myth, and is not based on any existing sculptures. I have given a few talks about “the making of”, including one on Digital Sculpture at the Tate Modern in London in September 2006. I sync’ed my slides to the Tate’s podcast of the lecture, you can check it out here (a few of the animations and demonstrations are missing but you should get the idea). It talks about both the artistic and technical progression of the sculpture from concept development to modeling, rendering, and compositing. If you are especially interested in the rendering process you can also check a detailed “Rendering of Prometheus” tutorial using RenderMan for Maya.

NOTE: This talk is a few years old now and the state-of-the-art in computer graphics has moved on since, but many of the ideas are still valid.

Jul 292007
 


Here is an image of ‘the Archer,’ which I created in Maya and Zbrush as an anatomy study. The process was documented in a tutorial for 3dWorld magazine (issue ??). The tutorial covers the critical anatomical knowledge required to construct realistic human figures. The tutorial is here , and in the same issue I wrote an accompanying article on human anatomy for digital artists.

Jan 172005
 


Here are a couple of images from Diesel’s Global Warming campaign. I was asked to build the New York skyline, or a reasonable facsimile of it (apparently you have to get permission from the City of New York to use likenesses of the major buildings). I built and rendered day and night versions of the buildings you see here. Final resolution was huge as it was for print and billboards.