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ARTISTIC ANATOMY – DIGITAL SCULPTURE – VFX

UPCOMING: Portraiture & Facial Anatomy, March 8-10, London

portraiture, paul ekman's FAC, faicial action coding system, sculpture

This workshop covers the critical foundations of portraiture and facial anatomy for artists of all disciplines. Over three days, each student constructs a portrait over a skull, building up anatomical structures from the deepest level out to the surface. They learn about each layer of fat, muscle, cartilage and skin that influences the appearance of the face on the surface and importantly how it varies from person to person. Artists get a unique opportunity to delve deep into the anatomy of the face and learn about the unseen structures that are critical to successful portraiture.


COURSE INFORMATION & REGISTRATION

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Anatomy at Rocksteady Studios



I am just back from a fantastic week of anatomy workshops with the character team at Rocksteady Studios, the creators of the wildly successful Batman: Arkham Asylum, and Batman: Arkham City games. Over five days we covered a lot of territory, going deep into human anatomy and portraiture, including some inside secrets on facial anatomy. While I was there, the Joker took home the “Character of the Year” award at the VGAs! Congratulations to the team at Rocksteady. I think there are a lot of people looking forward to what you do next (no pressure)!

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UPCOMING: Digital Figure Sculpture course online – April 20, 2012

zbrush sculpture of Prometheus

The Winter Digital Figure Sculpture online course is currently underway. The next course begins on April 20th. This course covers the critical foundation necessary to build naturalistic figures in ZBrush, including all the tools and techniques that I use day-to-day in my own figure sculpting – both on my art projects and on feature film characters.

Over ten weeks artists get a chance to hone their skills by completing numerous weekly figure studies and one detailed full figure study. The course reinforces the importance of anatomy as the critical foundation for building realistic figures and shows practical construction techniques for applying this knowledge to figure sculpture. The goal is for every artist on the course to increase the realism and naturalism of their figurative work in ZBrush.

For more information and registration see the Digital Figure Sculpture course page here.

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UPCOMING: Anatomy for Artists online course – April 20, 2012

anatomy for artist course

The next Anatomy for Artists session starts on April 20th. Since the online course started almost two years ago there have been a wide range of artists on the course including character artists from visual effects and video games, comic book artists, concept artists, oil painters, stone carvers, medical illustrators, medallion makers, figure sculptors, photographers, fashion designers and even a chainsaw sculptor.

No matter what your medium, if you are an artist looking to master the human figure this is the course for you.


COURSE INFORMATION & REGISTRATION

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Portraiture & Facial Anatomy reconstruction gallery

Here are a selection of images from recent Portraiture & Facial Anatomy for Artists workshops held at Scott’s London studio. The gallery shows the progression of the facial reconstruction sculpting exercise over the three days of the course.

More details on upcoming workshops can be found on the Portraiture & Facial Anatomy course page.


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