Mar 162018

Anatomy for Artists, Intensive London workshop with Scott Eatonclick for larger

I am excited to announce that my Anatomy for Artists course will be running in central London at Somerset House on May 1-4 and is now open for registration!

I have been in residence at Somerset House for the last two years and it is an inspiring place to run this workshop. We have four intense but fun days of anatomy study planned, culminating in a class visit to the V&A museum to study the anatomy of their magnificent sculpture collection, which includes works by Michelangelo, Bernini, Rodin, and others. Please find all the details and registration information on the course page HERE. Hope to see you there!

Anatomy for Artists, Somerset House, Londonthe Somerset House courtyard.

Jan 292018

online courses with Scott Eaton - anatomy, figure sculpture, ZBrush, portraitureclick for larger

Enrolment is now open for the Spring sessions of my renowned anatomy and digital figure sculpting courses. These courses have been taught to artists and studios around the world, including Pixar, Industrial Light & Magic, Disney, Sony, Warner Bros, Ubisoft, EA and many others. If you are looking for an intensive course to level up your figurative art skills, consider one of these:

    The most comprehensive online course covering artistic anatomy. No prerequisites are necessary, just a sincere interest in learning about the wonderful machine that is the human body! more…
    An intense ten-week course in the tools and techniques of digital figure sculpture. This course is recommended for students with a firm grounding in anatomy (the Anatomy for Artists course is recommended) as well as an intermediate knowledge of ZBrush. more…
    The companion course to Anatomy for Artists, this course explore the anatomy of the face in-depth. It covers the construction of the skull, features, facial fat, musculature, expressions, and the Facial Action Coding system (FACS). Every great figure needs a great face, this course teaches you the anatomy you need to build it. more…
  • Jan 032018

    Pixar Animation Studios front entrance gate

    I’ve recently returned to London after a busy couple weeks on the West Coast – this trip taking me back to Blizzard Entertainment and Pixar for anatomy talks and workshops. I’ve been to both studios a number of times in recent years, but this visit was for something new – the inaugural sessions of my Comparative Anatomy for Artists course.

    blizzard dedicated to entertainment plaque.

    What is comparative anatomy? Simply, it is the study of animal anatomy. More accurately though, it is the study of the relationships between the homologous anatomical structures of different animal species. For example, how a horse’s humerus (upper arm bone) differs from a human’s, and how that differs from a mole rat’s, or elephant’s, or dolphin’s in structure, function, and appearance (unbelievably yes, a dolphin has a humerus, as well as forearm, hand, and finger bones, all hidden in its front flipper!). There is a treasure trove of fascinating and bewildering adaptations that have taken place in the natural world to fit the general “animal vertebrate body plan” to many different environments and ecosystems. This course explores these amazing adaptations and how we apply this knowledge artistically to create, imagine, sculpt, draw, and animate better animals and creatures.

    My Comparative Anatomy for Artist course will be running in London in the Spring of 2018, dates to be announced (sign up to the mailing list for news). If you are a games/visual effects/animation studio interested in an onsite workshop, please get in touch.

    Scott Eaton running comparative anatomy workshop at PixarWith the giant Luxo Jr sculpture outside Pixar’s lobby

    contrast in styles - orcs versus cartoonsOrc v. the Incredibles, a battle of campus art

    Dec 092016

    Demo sculpts from my Facial Anatomy workshop at Blizzard and UnbisoftThe growing collection of demo sculpts

    I’m recently back to London after a long trip to the West Coast (LA, San Francisco). The first stop was Blizzard Entertainment for a four-day facial anatomy workshop. For the uninitiated Blizzard is the juggernaut game developer behind the hit franchises World of Warcraft (WoW), Overwatch, and Starcraft. From their fortress-like campus 100 miles south of LA in Irvine, CA, they run a digital empire built on monsters, magic, and well… fun.

    Sculpture in the Blizzard Atrium dark magic at work here, me thinks a levitation spell or something

    My job was to level up the artists’ facial anatomy and portrait sculpting skills. The workshop broke down into two days of facial anatomy lecture and two days of portrait sculpting in ZBrush. The content will sound familiar to anyone who actually reads the posts on this website (and doesn’t just looking at the pictures, like most), because I ran a similar workshop for Ubisoft very recently. In fact, you’ll recognize one of the heads rendered above. I added a second head (my Blizzard demo sculpt) to the menagerie this time.

    Sculpting facial expressions in ZBrush during Scott Eaton's Facial Anatomy workshop sculpting expressions

    Even though we were studying facial anatomy the artists also got a chance to draw and study from the Bodies in Motion site. We drew from quite a few Motions, less for full-body poses but more for examples of skull structure and head/neck articulation and anatomy in dynamic poses. There were some great drawings from the room full of talented artists.

    Drawing from Bodies in Motion, head and neck studieshead studies from Bodies in Motion

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    Sep 062016


    I recently finished a series of three facial anatomy workshops for the artists at Creative Assembly, the award winning, Sega-owned studio responsible for the long-running Total War franchise as well as titles like Alien Isolation and Halo Wars 2. Like most artists designing characters for games and visual effects the bar for creating realistic faces is exceptionally high and a functional understanding of the construction of the face is very important to achieving believably with the form and motion of the face. The goal of the workshops was to help the Creative Assembly artists develop a fluency with the anatomical forms and structures of the face so that they can work more quickly, accurately, and creatively, while avoiding the common mistakes many artists make in their portraiture.

    Artists busy at work reconstructing faces - Scott Eaton's Facial Anatomy course.

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    May 022013

    zbrush sculpture of Prometheus

    The Winter session of Digital Figure Sculpture starts on June 27th. This course covers the critical foundation necessary to build naturalistic figures in ZBrush, including all the tools and techniques that I use day-to-day in my own figure sculpting – both on my art projects and on feature film characters.

    Over ten weeks artists get a chance to hone their skills by completing numerous weekly figure studies and one detailed full-figure study. The course reinforces the importance of anatomy as the critical foundation for building realistic figures and shows practical construction techniques for applying this knowledge to figure sculpture. The goal is for every artist on the course to increase the realism and naturalism of their figurative work in ZBrush.

    For more information and registration see the Digital Figure Sculpture course page here.

    Dec 192011

    I am just back from a fantastic week of anatomy workshops with the character team at Rocksteady Studios, the creators of the wildly successful Batman: Arkham Asylum, and Batman: Arkham City games. Over five days we covered a lot of territory, going deep into human anatomy and portraiture, including some inside secrets on facial anatomy. While I was there, the Joker took home the “Character of the Year” award at the VGAs! Congratulations to the team at Rocksteady. I think there are a lot of people looking forward to what you do next (no pressure)!

    Dec 062010

    Here are a selection of images from recent Portraiture & Facial Anatomy for Artists workshops held at Scott’s London studio. The gallery shows the progression of the facial reconstruction sculpting exercise over the three days of the course.

    More details on upcoming workshops can be found on the Portraiture & Facial Anatomy course page.

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