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Artistic Anatomy, Digital Scultpure and Visual Effects

Prometheus and Digital Sculpture


A couple images of my digital sculpture of Prometheus. The piece is my own interpretation of the Prometheus Myth, and is not based on any existing sculptures. I have given a few talks about “the making of”, including one on Digital Sculpture at the Tate Modern in London in September 2006. I sync’ed my slides to the Tate’s podcast of the lecture, you can check it out here (a few of the animations and demonstrations are missing but you should get the idea). It talks about both the artistic and technical progression of the sculpture from concept development to modeling, rendering, and compositing. If you are especially interested in the rendering process you can also check a detailed “Rendering of’ Prometheus” tutorial using RenderMan for Maya.

works in progress

and finally, here are a couple of work-in-progress images showing the basic anatomical model, without textures, chains, or cloth. click for larger images.

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